About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Maurice Bennett

Steamroller Studios / Maurice Bennett

Maurice Bennett

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Character Animator

Orlando

Maurice Bennett
6416 Undine Way
Orlando, FL 32818
Phone:863-712-1132
Email:mebcoveman@aol.com
Website:Thecoveman.com
Demo Reel: http://thecoveman.com/Portfolio_page.htm (It’s the first box highlighted just under the menu bar)
Summary of Qualifications:
Results-oriented, hands-on professional, with a successful record working with tight deadlines, in a fast paced environment and shipping AAA video games for 14 years. Experience in key frame and motion capture cleanup, animating both in Maya and Motion Builder, camera animation, animation training, quality assurance, and proficiency in various other game/art related programs. Major strengths include key framing mixed with motion capture, leadership, excellent communication skills, technical competency, strong team player, attention to detail, dutiful respect for compliance in all regulated environments, as well as supervisory skills including hiring, scheduling, training, and other administrative tasks. Also possess experience working with outsourced animation resources domestic and foreign. Possess thorough knowledge of current industry gaming asset creation programs and a clear vision to accomplish company goals.
Games Shipped:
Madden (06-10,15-19), NCAA (06-10,12-14), MMA, NBA 17-18, NFL Tour, Tiger Woods
Program Knowledge:
Maya, Motion Builder, Photoshop, Illustrator, Premier, Nothing Real Shake, Dreamweaver, Excel, Power Point, Unity, Flash, After Effects, minor Mel scripting and Python scripting and proprietary programs.
Related Work History
Assistant Animator, Electronic Arts- 2004-2006
Associate Animator, Electronic Arts- 2006-2012
Character Animator, Electronic Arts- 2012-5/2018
Education:
Bachelor’s Degree in Computer Animation
Ringling College of Art and Design, Sarasota, FL

Role Breakdown
(All info is listed out to best of my knowledge. Over the years I have worked on a lot of assets and have adapted to several workflows and acquired a number of skills. This breakdown has as much detail as possible from memory. In the moment, there was more being done than listed here. Thank you for your understanding.)
MADDEN:
• Madden 06-Assistant Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• Madden 07-Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• Madden 08- Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• Madden 09- Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• Madden 10- Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games. I also cleaned up various cheerleader animations, which involved flipping and catching and multiple characters with props. I also won an in house key frame animation training competition. We were to animation 10 seconds of acting to a sound clip. We choose the sound clip and the rig. I animated 2 pieces for the show. My pieces placed 1st and 3rd. After winning the competition I was asked to animate for the prototype MMA game. My grappling and submission animations were key in the game being green lit for production.
• Madden 15-Character Animator- Cleaned up body motion capture(Hands and facial animation) for the fidgets at the line of scrimmage. Trained an led an in house animation resource. Implemented animations into the proprietary game engine.
• Madden 16- Character Animator- Cleaned up body motion capture(Hands and facial animation) for transition warp animations and celebrations for gameplay and updated the steadicam cameraman that runs up during a touchdown celebration. Implemented all animations into the proprietary game engine.
• Madden 17-Lead Animator-Added the majority of the NIS to the game engine. Adding an NIS to the game includes several xml and file updates/generating. Overseen all outsource efforts for animation cleanup. Animated cameras in the program director. Managed in house outsource asset.
• Madden 18-Lead Animator- Overseen all outsource efforts for animation cleanup. Animated cameras in the program director. Also implemented camera motion capture and polished the cameras for all the assigned NIS. Trained a small group of animators to work in the animation pipeline. Lead pipeline fixes and improvements including having our preview rig updated to be closer to 1 to 1 for what we see in the game. Transitioned the animation workflow to a new engine. Rigged props to use for reference when constructing the pregame run out animations.
• Madden 19-Lead Animator- Implemented all cleaned outsource animations into the proprietary game engine. Kept the outsource team unblocked to deliver all content. Animated cameras in the program director. Added camera motion capture into the proprietary game engine. This is the last game I worked on so I was doing the work of 3 animators for the team I was on. We added not extra animation resources in house.
NCAA:
• NCAA 06-Assistant Animator-Cleaned up body motion capture(Hands and facial animation). Also animated the facial animation for the Lee Corso picks. This work included props. Animated cameras for the franchise mode coach speeches.
• NCAA 07-Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• NCAA 08-Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• NCAA 09-Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games.
• NCAA 10-Associate Animator- Cleaned up body motion capture(Hands and facial animation) for Madden that was also shared with the NCAA game. At this time the animation team centralized and our work was used for both games. I also cleaned up various cheerleader animations, which involved flipping and catching and multiple characters with props.
• NCAA 12-Associate Animator-Cleaned motion capture(Hands and facial animation) for several non interactive sequences and unique team tradition animations. These tradition animations usually involved custom prop animations. For example, The Texans has a giant drum they roll out and strike at the beginning of the game. I had to animate the drum and the drumstick with the character motion capture. I also animated the cameras for the sequences using a program called Director.
• NCAA 13-Lead Animator/Associate Animator- Cleaned motion capture(Hands and facial animation) for several non interactive sequences and unique team tradition animations. These tradition animations usually involved custom prop animations. I also animated the cameras for the sequences using a program called Director. Trained a small group of animators to work with our proprietary pipeline. Overseen all outsource efforts, ensuring quality control.
• NCAA 14-Lead Animator- Cleaned motion capture(Hands and facial animation) for several non interactive sequences and unique team tradition animations. These tradition animations usually involved custom prop animations. I also animated the cameras for the sequences using a program called Director. Trained a small group of animators to work with our proprietary pipeline. Overseen all outsource efforts, ensuring quality control. Delegated the outsourcing process to one of the trained animation assets to make sure production didn’t stop when I traveled for motion capture and outsource studio visit/training. Traveled to Vancouver to oversee the motion capture process and track captured assets. Traveled to Nova Scotia to train animators in our workflow pipeline and in the camera animation process at our secondary outsourcing studio.

MMA:
• Pre-production/Prototype keyframe animator- Was a key contributor to the game being green lit for production. I key framed all the grappling and submission holds for testing out the gameplay technical structure.
• Gameplay animator- I cleaned motion capture and key framed over motion capture for various strikes and grappling positions.
• Cinematic animator- I was the main animation resource for all cinematic/non interactive sequences for MMA. I cleaned the majority of the motion capture for the post fight celebrations, and decisions. I also did key frame facial and body animation for the career mode.

NBA:
• NBA 17-Character Animator- Cleaned a group of jump shot motion capture and animated the signature free throw for the star player Kevin Durant.
• NBA 18-Character Animator- Animations I cleaned before are still being used in the current release of the game.

NFL Tour: Associate Character Animator- I cleaned mocap and added key frame animation over motion capture to match the animation style for NFL tour which was a little more extreme but not over the top like blitz.

Tiger Woods: Associate Character Animator- Animation mocap that I had cleaned for the fans in the football game were used for the crowd in Tiger Woods.

Skills

  • After Effects
  • Dreamweaver
  • Excel
  • Flash
  • Illustrator
  • Maya
  • minor Mel scripting and Python scripting and proprietary programs.
  • Motion Builder
  • Nothing Real Shake
  • Photoshop
  • Power Point
  • Premier
  • Unity

Education

2000/2004

Computer Animation at Ringling college of art and design

Graduated

Experience

2004/2018

Character animator at Ea Sports

  • Animation
  • Updated 1 year ago

To contact this candidate email mebcoveman@aol.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook