Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Micah Sonne

Steamroller Studios / Micah Sonne

Micah Sonne


CG Generlaist

Mount Dora, Florida

CG Generalist
(352) 455-8121


Software / Skills

Autodesk Maya – Character Model, 3D Animation, Rigging, UV Mapping, and Environments.
Pixologic Zbrush – Sculpting and retopology of characters.
Adobe Photoshop – Creating diffuse, specular, and normal maps. Photo editing, 2D concepts and art, compositing graphic art, 2D Animation


Adobe Flash- 2D Animation
Autodesk Sketchbook Pro – Illustration, Textures and Concepts
xNormal – Creating normal and ambient occlusion maps.
Blender – Character Modeling, Animating, UV Mapping, Sculpting, Rigging, Retopologizing of characters, Texturing, Material Setup.
Unreal Engine – Exporting of characters, objects, textures, and making materials
Unity Engine – Exporting of characters, objects, textures, and making materials
Digicel Flipbook – 2D Animation


  • 3D Sculpting
  • Animation
  • Filing
  • Modeling
  • Organization
  • Rigging
  • Texturing


Jully 2013 - April 2015

Bachelors Degree Game Art, Animation at Full Sail University

August 2016 - May 2017

Simulation Certification at Mid Florida Technical


September 5 2016 - September 8 2016

Motion Capture Actor/Asistant at Theory Studios

  • Modeling
  • Updated 4 years ago

To contact this candidate email micahsonne606@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook