Software / Skills
Autodesk Maya – Character Model, 3D Animation, Rigging, UV Mapping, and Environments.
Pixologic Zbrush – Sculpting and retopology of characters.
Adobe Photoshop – Creating diffuse, specular, and normal maps. Photo editing, 2D concepts and art, compositing graphic art, 2D Animation
Adobe Flash- 2D Animation
Autodesk Sketchbook Pro – Illustration, Textures and Concepts
xNormal – Creating normal and ambient occlusion maps.
Blender – Character Modeling, Animating, UV Mapping, Sculpting, Rigging, Retopologizing of characters, Texturing, Material Setup.
Unreal Engine – Exporting of characters, objects, textures, and making materials
Unity Engine – Exporting of characters, objects, textures, and making materials
Digicel Flipbook – 2D Animation
- 3D Sculpting
Jully 2013 - April 2015
Bachelors Degree Game Art, Animation at Full Sail University
August 2016 - May 2017
Simulation Certification at Mid Florida Technical
September 5 2016 - September 8 2016
Motion Capture Actor/Asistant at Theory Studios