Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Michael Johnston

Steamroller Studios / Michael Johnston

Michael Johnston


Software engineer


Michael Alexander Johnston, BFA
mobile: 484-431-3858
2020 Grubbs Mill Rd.
Berwyn, PA 19312
3D Animator, Game Designer and Software Engineer with experience both in industry and
teaching in a university setting.
Technical Skills
– Unity 3D (C# and JavaScript)
– Maya
– ZBrush
– Photoshop
– After Effects
Professional Experience
2019 Tipping Point Media, Malvern, PA
Position: AR/VR Unity Developer (C#)
Projects: – Mixed Reality experience using the Microsoft HoloLens for Johnson and Johnson
– Created Augmented Reality Portfolio app using MAXST
2019 TPM AR Experience
2017 – 2019 ImmersiveXR, Philadelphia, PA
Position: Co-founder and Lead Software Engineer
Projects: – Virtual Reality experience using the HTC Vive for McKinsey & Company
Management Consulting Co, New York, NY
‘Visions of the Future VR Experience’ of disruptive technologies
– VR Industrial Training for Warehouse Management, for Voxware, Princeton, NJ
2013 – 2016 Yetzer Studio, Philadelphia, PA
Position: AR Unity Developer (JavaScript / C#)
Projects: – Augmented Reality marketing app using Vuforia for the Marketing Department of the
‘Madonna’s Rebel Heart’ tour. This app enabled an AR experience when viewing the Rebel
Heart Tour logo through one’s smartphone.
– AR Eye App: built for ‘Prevent Blindness.org’ as a teaching tool for eye diseases.
2013 – 2015 Boco Digital Media LLC, Philadelphia, PA
Position: Front-end Unity Developer (JavaScript / C#)
Projects: – iOS Game development: ‘Brandango’ renamed as ‘Pyramid Pursuit’ built for the
Biotechnology company Genentech, San Francisco, CA. Designed for client as a flight
simulator and endless runner game to strengthen brand and collect data for marketing
Teaching Experience
2008 – 2013 University of the Arts, Philadelphia, PA
Position: Lecturer
Courses taught –
Animation Department:
‘Intro to 3D Animation’ (Maya) – a required course for all animation students.
Elective courses:
‘Advanced 3D Modeling and Texturing’
‘Advanced Rigging and Animation’
Multimedia Department:
‘Game Design Studio’ (Unity 3D)
Continuing Education
‘After Effects I’
‘Intro to 3D Computer Animation with Maya’
2011 Moore College of Art & Design, Philadelphia, PA
Position: Lecturer
Courses taught –
Illustration Department
‘Digital Modeling’ IL414/Studio/01 (Maya)
2007 The University of the Arts, Philadelphia, PA
– B.F.A. in Animation
– Scholarship: Promising Artist Award
2003 Lower Merion High School, Ardmore, PA
– Music and Art Major, graduated with Honors

  • Programming
  • Updated 1 year ago

To contact this candidate email michaeljohnston3d@gmail.com

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