About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Mike Woosang Kim

Steamroller Studios / Mike Woosang Kim

Mike Woosang Kim

Logo

Senior Level Animator

Orlando

MIKE KIM AKA WOOSANG KIM
6445 Conroy Windermere Rd #708 Orlando, FL 32835

213-422-1053(Cell)

woosangk@yahoo.com  ;  https://woosangkim.blogspot.com/?view=snapshot

 

OBJECTIVE: To further my development as an animator and artist.

WORK EXPERIENCE

 

ParticleCity (Oct.2016-Nov.2017)-Senior Animator                                                           Orlando, FL

•Titanfall Assault for Nexon and Respawn

-Animated most of animations for Pilots and Titans.

-Implement, troubleshoot and debug animation systems.

-Worked Animator Controller in Unity3d.

-Made state machines and motion trees

 

Gameloft (Oct.2010-Jul.2015)-Senior Animator                                                                  NYC, NY

•Spider-man Unlimited for Marvel

-Animated most of In-game animations and rigging.

-Animated transition cinematic animations.

-Posed most of dialogue poses.

-Developed combat systems with designers and programmers.

-Link: https://www.youtube.com/watch?v=nzyEAOvBluQ

•Cars:Fast as Lighting for Pixar

-Setup Initial animation assets for tycoon and garage shopping mood with programmers.

-Setup Initial Car’s rigging.

-Animated initial of Mator,Luigi and Guido animations.

-Link: www.youtube.com/watch?v=HsBE0V7xHwg

•Ice Age Village for Blue Sky

-Animated animals.

-Trained 3D artists how to animate and rigging.

-Link: www.youtube.com/watch?v=HbpXjZ6bHUQ

•Zombiewood

-Animated all of characters and rigging.

-Worked particle effects.

-Link: www.youtube.com/watch?v=3g-oOTmvyds

 

Bionic Games (May.2008 –June.2009) -Senior Character Animator                    North Hollywood, CA

· Spyborgs for CAPCOM

-Animated character’s combat animations, his/her weapon attacks and acrobat.

-Animated cut scenes.

-Link: www.youtube.com/watch?v=9FHCJK7MFoc

 

Papaya Studio (Oct.2006 –Dec.2007) -Senior Character Animator                                       Irvine, CA

·Disney Princess for PS2 & Wii

-Animated character, facial, cloth and hair and cut scenes.

-Implemented character rigging.

-Link: www.youtube.com/watch?v=IEVVXsHHCIA

·George of the Jungle for PS2 & Wii

-Animated character, facial, cloth and hair and cut scenes.

-Link: www.youtube.com/watch?v=rux8gtKF_Rk

 

Jailed Games (Oct.2002 -Sep.2006) – Senior Character / FX Animator                   Santa Monica, CA
· DMX Prototype for PS2 & PSP

-Created all of environmental breakable animations and particles.

-Modeling animals, texturing and animation.

· Shaolin Street Prototype for PS2

-Created street fighting style animation and acrobat system.

-Cut scenes.

· God of Pickpockets Prototype for PS2

-Animated main character and rigging.

-Designed the motion tree for the animations in the game.

-Developed pickpocket animation system with designers.

 

Elementone Media Group, Inc (Aug.1999 – Sep.2002) –Senior 3D Artist                      Philadelphia, PA

· Hubble Space Telescope of NASA Simulation (8min10sec)

-Worked modeling, texturing, lighting and editing with sound.

· Asitransact.com Commercial (1min30sec)

-Worked special effect, editing with sound.

· Meadwood Architecture Simulation (2min30sec)

-Worked modeling, texturing, lighting and editing with sound.

·VRML for the Website & Architecture Simulation.

· Website Design

 

High Vision, Inc (Apr.1998 – Jul.1999) – Lead 3D Artist                                                   Seoul, Korea

· Group “PEARL JAM” music video (Do The Evolution) (11sec intro)

– Worked modeling, texturing, lighting, particles and composition.

-Link: www.youtube.com/watch?v=aDaOgu2CQtI

· SAMSUNG six sigma project simulation (3min)

– Worked virtual background, particle and logo simulation.

· SEOUL AGRICULTURAL & MARINE PRODUCTS CORP commercial (3min)

– Worked modeling, texturing, lighting, particles and composition.

· HUNGKUK LIFE building simulation (25min)

– Worked modeling, texturing, lighting and camera

 

DARC (Sep.1996 – Mar.1998) -3D Artist                                                                         Seoul, Korea

· KOREA GAS CORP simulation (3min)

– Worked modeling, texturing, lighting and camera

· REGENT commercial (1min)

– Worked character animation.

 

VOLUNTEER  EXPERIENCE:

 

· Broadcast Director and Video Editor at Arumdaun Presbyterian Church     Long Island, NY

(Jan.2014–Current)

-Campaign:https://drive.google.com/file/d/0B9uTWz_kTvx2LXREMzI5N09FMjQ/view?usp=sharing

-DreamTree:https://drive.google.com/file/d/0B9uTWz_kTvx2OThPOW8tV3VTYUE/view?usp=sharing

-EndOfYear:https://drive.google.com/file/d/0B9uTWz_kTvx2dGRZakF0SExDYTg/view?usp=sharing

· Sound Operator at Arumdaun Presbyterian Church(May.2013–Dec.2013) Long Island, NY

 

KEY SKILLS:

· Character animation, Rigging, Modeling, Texturing, Video editing, FX

· Conceptual drawing

· Excellent problem solving skills and a good eye

· Good understanding programming

· Acting and martial arts

 

TOOLS USED:

Max, Maya, ZBrush, Photoshop, Illustrator, After Effects, Premiere, Unity3D, C#

 

EDUCATION

·Wah Lum Kung Fu(2016-2017)

-The Wah Lum Tam Tui Northern Praying Mantis Style of Kung Fu.             Orlando, FL

·BoLaw Kung Fu(2013-2015)

-Black Belt Program                                                                                                     NYC, NY

·iAnimate(2011-2012)                                                                                                     Online

-Full body physical actions.

-Facial acting and lip sync.

·American Animation Institute(2013-2015)                                            North Hollywood, CA

-Figure Drawing & Anatomy,Traditional Animation1&2

·Gnomon(2002)                                                                                               Los Angeles, CA
-Character Setup, Character Animation, Digital set, Gesture Drawing

·Woosuk University (Mar.1990 –Feb.1997)                                                                    Korea

-Bachelor of Computer Science & Statistics & Arts

 

 

  • Animation
  • Updated 3 years ago

To contact this candidate email woosangk@yahoo.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook