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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Nathan Thomas

Steamroller Studios / Nathan Thomas

Nathan Thomas

Animator
Company Name: Mr. X Inc.
Dates Employed Jan 2016 – Present
Employment Duration 2 yrs 6 mos
Location Toronto ON, then Culver City CA

Character and creature animation for motion pictures and television. Highly experienced in keyframe and intermediate experience in motion capture animation, with most work done in Maya. Additional experience using tools and scripts developed for Python and Mel. Previsualization and camera animation experience as well as running point in the Los Angeles office. Works include The Shape of Water, Godless (Netflix), A Series of Unfortunate Events (Netflix), Hellboy (2019), Resident Evil: The Final Chapter, The Strain, Tau (2018), Ad Astra (2019) and others. Animation rigs worked on range from bipeds, quadrupeds, robots, facial animation, motion capture polish, air and land vehicles, and more!

“To whom it may concern,

I would like to offer a recommendation for Nate Thomas. I hired Nate a couple of years ago out of school. Today, it is hard to believe that Nate doesn’t have years of experience under his belt. Nate is an extremely fast learner and eager filmmaker.
Nate has become very technically proficient, so much so, I had him head up our LA office as a trainer for new hires.
It is to Mr. X’s and my detriment that we lose Nate. He is a great asset to any team.”

-Kevin Scott, Animation Director at Mr. X

 

Skills

  • leadership/critiques
  • Maya
  • MotionBuilder
  • production pipeline
  • Team Player

Education

Jan 2014/Sept 2015

Bachelor of Science in Computer Animation at Full Sail University

May 2005/ May 2009

Bachelors in Business Administration at Loyola Marymount University

My business degree has come in handy a few times at animation jobs. Mostly in understanding how to manage people, budgets, etc.

  • Animation
  • Updated 2 years ago

To contact this candidate email ntanimation@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook