About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Nicholas Stringham

Steamroller Studios / Nicholas Stringham

Nicholas Stringham

 

 

 

 

Nicholas Stringham

Technical Artist | 14530 Perdido Key Dr. Apt 1
Pensacola, FL 32507
P: 850-586-2910
E: ncstringham@gmail.com

Portfolio

http://www.ncsportfolio.com/

 

Objective

A technical artist position with a streak winning game studio.

Skills

·         Accelerates production times by utilizing various software’s and frameworks

·         Coordinates with any size team to spearhead and challenges

·         Able to work with minimum supervision

·         Have excellent organization skills

·         Highly skilled in 3D graphic software (3DSMax, Maya)

·         Highly skilled in game engines (Unity3D, Unreal Engine 4)

·         Highly skilled in 3D Web content (HTML5, WebGL, JS)

·         Designed products using C#, C++, Javascript. Objective-C

·         Have a complete understanding of Android and IOS development cycles

·         Familiar with Xcode

·         Familiar with Android SDK

·         Developed products using Oculus Rift, SDK for VR training

·         Ability to think creatively to resolve technical challenge and limitations.

·         Familiar with object-oriented programming

 

Experience

TECHSOFT, Inc.  | Computer Graphic Specialist                                          June 2016 – September 2017

·         Security Clearance: Secret

·         Designed a Web Template using BABYLONJS engine to display 3D content in IE11

·         Build 3D content within 3DSMax for two separate scenes for an average of 64 PC Sims

·         Integrated the 3D content within the web based templates and coded using Javascript

·         Controlled content size with optimization tools and webpack for bundling files

·         Coordinated with team members to insure production communications and develop cycles

·         Reduced production times using the template I built for the Navy

 

Lockheed Martin | Senior Multimedia Engineer                                                        July 2015 – June 2016

·         Security Clearance: Secret

·         Oversaw the 2D and 3D production of courseware training material

·         Maintained 2d and 3D graphics within the LCMS systems

·         Developed Flash / HTML5 content for client specifications

·         Incorporated HTML5 canvas products within the LCMS system as Objects

·         Maintained organization with work and documentation

 

Pixel Tank Studios, LLC | Lead Game Designer                                                February 2014 – June 2015

·         Understood post-production and production processes

·         Write Game Design Documentation and Technical Documentation for all products

·         Created concept and visual style of mobile games

·         Built gameplay features using Unity3D

·         Added mobile tokens and ads for revenue streams

·         Developed 3D props, levels and UI designs

·         Programmed each game writing code using C# and Javascript

·         Optimized and would setup store information and art displays

 

Optio Labs, Inc. | IOS Developer                                                                       August 2014 – December 2014

·         Collaborated with teams members on mobile designs and implementation

·         Created UI designs from Photoshop and incorporated them into Xcode

·         Programmed the UI in Objective-C to cycle through the different Page View Controllers

·         Maintained organization and documentation

·         Developed Design Documentation for other Apps

·         Utilize Bluetooth technology for beacon access app development

·         Accelerated Mobile development helping team with backend testing

 

Wiser Company | Senior Developer                                                                           October 2013 – July 2014

·         Centralized company in-house product to take real-world GIS data into game engine

·         Engineered Unity3D to access GIS database and procedurally build environments

·         Programmed in C# to access the data

·         Implement UI system to add materials, textures and environment settings

·         Executed support for Xbox 360 and also added VR

·         Create 3D props and textures to use within the environment

·         Maintained production times and organization with team management

 

Navigator Development Group, Inc. | Senior 3D Developer                 August 2010 – October 2013

·         Controlled development of products for the company

·         Maintained documentation and communication amongst team management

·         Developed 3D models for clients specifications

·         Developed Animations that where needed

·         Developed PC simulations using Unity3D

·         Texturing and Unwrapping 3D content

·         Programmed products using C# and Javascript from start to finish

Education

University of Advancing Technology | Bachelors                                                     Tempe, AZ            2014

·         Major: Game Programming

·         Minor: Mobile Programming

 

ITT-Technical Institute | Bachelors                                                                           Bessemer, AL           2012

·         Major: Digital Entertainment and Game Design

 

ITT-Technical Institute | Associates                                                                          Bessemer, AL           2010

·         Major: Visual Communications

 

Certifications

Autodesk | 2012 Certified Professional                                                               February 2014 – June 2015

·         Autodesk: 3D Modeling and Animation | Certification number 00271166

 

Autodesk | 2012 Certified Associates                                                                   February 2014 – June 2015

·         Autodesk: 3D Modeling and Animation | Certification number: 00271165

Skills

  • 3D Modeling
  • Animation
  • Programming
  • Rigging
  • Texturing
  • Unity3D
  • Unreal Engine 4

Education

Aug 2013 - Feb 2014

Game Programming / Minor Mobile Programming at University of Advancing Technology

Worked on second Bachelors Degree

November 2010 - June 2012

Digital Entertainment and Game Design at ITT-Technical Institute

Worked on Bachelors Degree

September 2008 - November 2010

Visual Communications at ITT-Technical Institute

Work on Associates Degree

Experience

June 2016 - September 2017

Computer Graphic Specialist at Techsoft, Inc

• Security Clearance: Secret
• Designed a Web Template using BABYLONJS engine to display 3D content in IE11
• Build 3D content within 3DSMax for two separate scenes for an average of 64 PC Sims
• Integrated the 3D content within the web based templates and coded using Javascript
• Controlled content size with optimization tools and webpack for bundling files
• Coordinated with team members to insure production communications and develop cycles
• Reduced production times using the template I built for the Navy

July 2015 - June 2016

Senior Multimedia Engineer at Lockheed Martin

• Security Clearance: Secret
• Oversaw the 2D and 3D production of courseware training material
• Maintained 2d and 3D graphics within the LCMS systems
• Developed Flash / HTML5 content for client specifications
• Incorporated HTML5 canvas products within the LCMS system as Objects
• Maintained organization with work and documentation

February 2014 - June 2015

Lead Game Designer at Pixel Tank Studios, LLC

• Understood post-production and production processes
• Write Game Design Documentation and Technical Documentation for all products
• Created concept and visual style of mobile games
• Built gameplay features using Unity3D
• Added mobile tokens and ads for revenue streams
• Developed 3D props, levels and UI designs
• Programmed each game writing code using C# and Javascript
• Optimized and would setup store information and art displays

August 2014 - December 2014

IOS Developer at Optio Labs, Inc.

• Collaborated with teams members on mobile designs and implementation
• Created UI designs from Photoshop and incorporated them into Xcode
• Programmed the UI in Objective-C to cycle through the different Page View Controllers
• Maintained organization and documentation
• Developed Design Documentation for other Apps
• Utilize Bluetooth technology for beacon access app development
• Accelerated Mobile development helping team with backend testing

October 2013 - July 2014

Senior Developer at Wiser Company

• Centralized company in-house product to take real-world GIS data into game engine
• Engineered Unity3D to access GIS database and procedurally build environments
• Programmed in C# to access the data
• Implement UI system to add materials, textures and environment settings
• Executed support for Xbox 360 and also added VR
• Create 3D props and textures to use within the environment
• Maintained production times and organization with team management

August 2010 - October 2013

Senior 3D Developer at Navigator Development Group, Inc.

• Controlled development of products for the company
• Maintained documentation and communication amongst team management
• Developed 3D models for clients specifications
• Developed Animations that where needed
• Developed PC simulations using Unity3D
• Texturing and Unwrapping 3D content
• Programmed products using C# and Javascript from start to finish

  • Technical
  • Updated 3 years ago

To contact this candidate email ncstringham@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook