About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Nicholas Scoughton

Steamroller Studios / Nicholas Scoughton

Nicholas Scoughton

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Software Engineer

Tampa, FL

Qualifications

Experienced in working through the entire software life cycle, from design until final push. Proficient in C++, C#, and Java programming, and experience with various other coding languages. Worked intense, long hours with other programmers and digital artists to deliver a final product. Quickly learned and adapted to different development platforms, depending on the needs of the current project. Advised digital artists on the technical requirements of the software and tools, which made art integration run smoothly. Pushed live web application updates with minimal new feature and regression errors.

Technical Expertise

C#, C++, Java, Javascript, HTML, GWT, OOP, Visual Studio, Unity3D IDE, Perforce, GIT, SVN, GUI, Web Development, Game Console Development, Mobile App Development, Server/Client programming

Experience

-Software Engineer, ConnectWise Inc., Tampa, FL – (Aug 2016 – March 2018)

Responsibilities:
Implemented front-end and back-end fixes and improvements to internal web-based leads tracker used by Connectwise sales personnel, utilizing C# .NET REST web services server-side, and GWT/Java, Javascript, HTML/CSS client-side.

-Software Engineer, Contract, The Topps Company, Orlando, FL – (Jan 2016 – July 2016)

Responsibilities:
Spearheaded the creation of a multi-app cross-platform mobile GUI framework to be used as a replacement for older card-trading apps. Primarily worked on client-side implementation in C# .NET and UGUI, implementing, expanding, and refining the GUI framework.

-Software Engineer, Shiver Entertainment, Miami, FL – (Jan 2015 – Dec 2015)

Responsibilities:
General Programmer working on a Multiplayer Free-to-Play game for iOS and Android. Responsibilities include client development with Unity3D API using C# .NET, game server back-end in C++, and writing Transact-SQL procedures for game database interactions.

-Software Engineer, GameCloud Studios, Murrieta, CA – (Nov 2013 – Dec 2014)

Responsibilities:
General Programmer working with the Unity3D API on Mobile and Desktop games, with the main areas of programming being game play, tools, and GUI, utilizing C# .NET and UnityScript.

-Software Engineer, Lantern LA, LLC, Los Angeles, CA – (Feb 2013 – Sep 2013)

Responsibilities:
Did GUI development on a multi-player Unity3D title for iOS, Android, and Web Browsers, using C# .NET and NGUI.

-Software Engineer, High Impact Games, Burbank, CA – (Mar 2011 – Sep 2012)

Responsibilities:
Programmed as needed in different areas on several multi-platform console games. Worked with a major game company on-site providing scripting help for AAA game title. Designed and implemented GUI system for hand-held/console/PC/Mac game. Technologies used include C++, BASH scripting, and MEL.

-Software Engineer, Budcat Creations, Iowa City, IA (Apr 2007 – Oct 2007, May 2010 – Nov 2010)

Responsibilities:
Worked on AAA titles for Xbox 360, PS3, Wii, and PS2, as a general programmer. Worked with a small team of programmers as remote code support for another game development company. Technologies used include C++ and Flash/ActionScript.

Education

-Bachelor of Science in Game Design and Development, Full Sail, Winter Park, FL, Oct 2006.

Courses Include:
Programming (C++), Networking, Software Architecture, Tools Development, Machine Architecture, Optimization

-Associate of Science in Computer Information Science, focus in programming, Sussex County Community College, Newton, NJ, May 2004.

Courses Include:
Programming (Visual Basic), Systems Analysis and Design, Web Development

Skills

  • C#
  • C++
  • Game Console Development
  • Git
  • GUI
  • GWT
  • HTML
  • Java
  • Javascript
  • Mobile App Development
  • OOP
  • Perforce
  • Server/Client programming
  • SVN
  • Unity3D IDE
  • Visual Studio
  • Web Development

Education

Jan 2005 - Oct 2006

Bachelors of Game Design and Development at Full Sail University

Experience

Aug 2016 - Mar 2018

Software Engineer at ConnectWise Inc.

Implemented front-end and back-end fixes and improvements to internal web-based leads tracker used by Connectwise sales personnel, utilizing C# .NET REST web services server-side, and GWT/Java, Javascript, HTML/CSS client-side.

Jan 2016 - Jul 2016

Software Engineer - Contract at The Topps Company

Spearheaded the creation of a multi-app cross-platform mobile GUI framework to be used as a replacement for older card-trading apps. Primarily worked on client-side implementation in C# .NET and UGUI, implementing, expanding, and refining the GUI framework.

Jan 2015 - Dec 2015

Software Engineer at Shiver Entertainment

General Programmer working on a Multiplayer Free-to-Play game for iOS and Android. Responsibilities include client development with Unity3D API using C# .NET, game server back-end in C++, and writing Transact-SQL procedures for game database interactions.

Nov 2013 - Dec 2014

Software Engineer at GameCloud Studios

General Programmer working with the Unity3D API on Mobile and Desktop games, with the main areas of programming being game play, tools, and GUI, utilizing C# .NET and UnityScript.

Feb 2013 - Sep 2013

Software Engineer at Lantern LA LLC

Did GUI development on a multi-player Unity3D title for iOS, Android, and Web Browsers, using C# .NET and NGUI.

Mar 2011 - Sep 2012

Software Engineer at High Impact Games

Programmed as needed in different areas on several multi-platform console games. Worked with a major game company on-site providing scripting help for AAA game title. Designed and implemented GUI system for hand-held/console/PC/Mac game. Technologies used include C++, BASH scripting, and MEL.

Apr 2007 - Oct 2007 and May 2010 - Nov 2010

Software Engineer at Budcat Creations

Worked on AAA titles for Xbox 360, PS3, Wii, and PS2, as a general programmer. Worked with a small team of programmers as remote code support for another game development company. Technologies used include C++ and Flash/ActionScript.

  • Programming
  • Updated 1 year ago

To contact this candidate email valeo_25@hotmail.com

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