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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Nick Wolensky

Steamroller Studios / Nick Wolensky

Nick Wolensky

Nick Wolensky — Rigging TD

604-679-3665 | nicholas.wolensky@gmail.com | nickwolenskytd.pro

Vancouver, BC

Dedicated working professional seeking a full-time position as a Character Technical Director. Specializes in creating character rigs, scripted user interfaces and tools. Works well individually and collaboratively. Proficient in Mac and PC platforms. Interested in advancement within video game and visual effects industry.

Bardel Entertainment, Inc., 2017 – Present Rigging Artist • Develop character and prop rigs for television project soon to be released  • Develop and extend tools for rigging and asset teams

rig-it.net 2016 – 2017 Rigger • Procedurally rig characters and assets for a variety of client projects.

Orca Health, Inc. 2012 – 2017, 3D Engineer • Rig, model, shade, animate, light, composite, and render assets for app projects. • Design and code tools in Python and MEL to automate tasks for greater efficiency, reducing production task time by 25%. • Provide technical insight to the team, such as recommend more efficient methods for a task and implement research skills.

Lime Marketing, LLC 2011 – 2012, CG Artist/Animator • Generated rigs for marketing projects. • Set-up accurate and realistic anatomy rigs. • Scripting, lighting, rendering, and 3D animation within the CGI pipeline. • Created 2D short animations with Flash.

What Comics Entertainment 2011 – 2014, Character TD/Rigger/Technical Director • Created user-friendly rigs for film including chain and cloth dynamics. • General troubleshooting to fix broken rigs, scripting, and texture issues. • Wrote scripts using MEL to transfer animation between rigs and automate tasks.

Education:

Bachelor of Fine Arts — Animation 2010 Savannah College of Art and Design — Cum Laude Graduate

Rigging Techniques: Cartoon to Realistic 2015 CG Society — Certificate

 

Skills

  • Adobe products
  • Maya
  • mel
  • PySide/PyQt
  • Python
  • some Maya API
  • Animation, Programming, Technical
  • Updated 2 years ago

To contact this candidate email nicholas.wolensky@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook