Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Nikolai Loukianov

Steamroller Studios / Nikolai Loukianov

Nikolai Loukianov


Game Generalist, 3d Character Animator

Sofia, Bulgaria

Prоf Summery:

After more than 10 years of work in game industry, I have collected huge amount of experience in number of related  fields. 3D animation, modeling,  game programming and other key positions in this sphere. I am a fast learner and  using my previous skills and experience, wish to achieve new heights in software development.


Game Prototyping.Task planning and management.Hard Surface Modeling. Unwrap and Texturing.Rig and Skinning(Custom Rig, Character Studio,CAT). Character animation.Import models to Engine.Shaders building (Shader Forge).Programming(C#).Profiling and optimization.Character control(keyboard, joypad, touchscreen, accelerometer, gyroscope inputs).AI. State machine.UI design, scripting and animation.Video and sound editing. Mobile Store publishing.

Work Experience:

Game Generalist (Personal Projects)Full game development PipeLine. From the idea to publishing.Android implementationAds implementationInGame AnalyticsMobile Store publishing.

Lead Animator at SnapShot Games (Chaos Reborn, Phoenix Point) 2014 – 2017As a Lead Animator I have responsibility to distribute task between animators.Rigging, skinning and animation of key characters(bosses) in game.Work closely with programmers and riggers to ensure good quality.Prepare and programming a test scenes for animators and FX specialists.Building and scripting IK solutions in 3DSMax and Unity3D.Creating scripted particle systems .Video editing.UI Animation.Hard Surface modeling.

Senior Character Animator at Crytek Black Sea (WorldShift, Arena Of Fate) 2007 – 2014Rigging, skinning of game characters.Character animation.Props Animation.3D Generalist at Zographic Film( TV commercials) 2002 – 20063D Modeling, Texturing and Rendering.Skinning, Rigging and character animation.CutOut Animation. Motion Tracking.Video editing.Particle Effects.

Software Experience:

3DS Max (16 years)After Effects (15years)Photoshop (15 years)MotionBuilder(1 Year)Unity Engine(5 years)CryEngine(3 Years)Visual Studio (4 years)Substance Painter(1 Year)

Interests:Science, Robotics, Electronics, Sports, Games, Movies.

Last books readed:

“C++ by example”,”The C Programming Language”, “Introduction to Programming with C#”.


Bulgarian, Russian, English

  • Animation
  • Updated 3 years ago

To contact this candidate email chainsbreak@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook