About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Oler Dudley III

Steamroller Studios / Oler Dudley III

Oler Dudley III

Logo

Senior Programmer

Norfolk, VA

Oler Dudley III

8251 Simons Drive

Norfolk, VA 23505

(c) 540-960-1047

odudleyiii@gmail.com

 

Security Clearance: Secret (Current)

Location:  Norfolk, VA

 

EDUCATION

Bachelor’s Degree in Digital Entertainment and Game Design, ITT Technical Institute, June 2012

Associates Degree in Visual Communication, ITT Technical Institute, September 2010

 

SKILLS

C#, C++, Java, Flash, Javascript, HTML, Adobe Creative Suite, 3D Studio Max, Unreal Engine, and Unity 3D.

SUMMARY

Experience of working in the complete software development life cycle involving development, documentation, testing, and maintenance.
Good work ethics with excellent communication and interpersonal skills.
Focus on continuous learning and proven capable of learning new technologies.
Ability to work well in both a team environment and individual environment.
EXPERIENCE:

Content Developer II, Life Cycle Engineering

Norfolk, VA — 2016-Present

Creates graphics for computer-based training, multimedia interactive video presentations, and 3D virtual training simulations. Programs Unity-based simulations for virtual task trainers used in naval engineering classrooms.

Accomplishments

  • Responsible for building 3D virtual task trainers using Unity and C# to familiarize students with parts, procedures, and troubleshooting aboard Navy vessels. Works closely with 3D Artist to utilize models, textures, and animation built in 3D Studio Max and Photoshop.
  • Develops pages for computer-based training (CBT) and training guides using Adobe Creative Suite (Photoshop, Flash/Animate, After Effects, and Bridge)
  • Hands-on experience incorporating 3D virtual task trainer with virtual reality hardware (Oculus Rift).

Senior Programmer, AIS

Hampton, VA — 2012-2016

Programmer/Developer/Graphic Artist for SCORM and 508-compliant interactive, web-based instruction for Department of Defense (DoD), federal agency, and commercial customers.

Accomplishments

  • Worked closely with instructional designers and 3D artists to create the USCENTCOM level 4 softskill simulation using the Unity game engine, C#, and SQLite.
  • Utilized HTML5 and jQuery to create a portable aircraft system simulation used in U.S. Army Intelligence Center and School flight classroom.
  • Developed content for Level 2, 3, and 4 IMI using 3D Studio Max, Adobe Flash, Aptana Studio, and HTML4/CSS3, including multiple task orders for U.S. Army PEO STRI.

Consultant Programmer, C Squared Technologies Inc

Newport News, VA — April 2015- Nov 2015

Aided in creating and finalizing the PG&E Virtual Task Trainer using the Unity game engine. It was built in Unity 5.0 using C# programming, the new canvas system, and various externals assets provided to me by the client. The final app was deployed on the iOS platform. Target device was the Apple iPad.

Accomplishments

  • Created step procedure and parts familiarization app using Unity and Xcode and successfully deployed it on the iOS platform

Skills

  • 3D Studio Max
  • Adobe Creative Suite
  • C#
  • C++
  • Flash
  • HTML
  • Java
  • Javascript
  • Unity 3D
  • Unreal Engine

Education

01/2010-12/2011

Digital Entertainment and Game Design, BS at ITT Technical Institute

12/2008-12/2009

Visual Communications, AAS at ITT Technical Institute

Experience

06/2016-Present

Courseware Developer at Life Cycle Engineering

Creates graphics for computer-based training, multimedia interactive video presentations, and 3D virtual training simulations. Programs Unity-based simulations for virtual task trainers used in naval engineering classrooms.

01/2012-05/2016

Senior Programmer at Akima Infrastructures LLC

Programmer/Developer/Graphic Artist for SCORM and 508-compliant interactive, web-based instruction for Department of Defense (DoD), federal agency, and commercial customers.

04/2015-11/2015

Consultant/Programmer at C Squared Technologies

Aided in creating and finalizing the PG&E Virtual Task Trainer using the Unity game engine. It was built in Unity 5.0 using C# programming, the new canvas system, and various externals assets provided to me by the client. The final app was deployed on the iOS platform. Target device was the Apple iPad.

  • Concept, Integration, Modeling, Programming, Texturing
  • Updated 4 years ago

To contact this candidate email odudleyiii@live.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook