Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Peter Aquila

Steamroller Studios / Peter Aquila

Peter Aquila


Technical Designer

Orlando, FL

Peter Aquila – aquila.petera@gmail.com

Shipped Title

Super Perspective

•Puzzle Platformer; Made in Unity


Tech Designer, Scamp: High Hat Havoc – Orlando, FL; December 2017 to Present

•Worked with a team of 19 others on various programming and design tasks in Unreal Engine 4 including gameplay mechanics implementation, animation state machine setup, and level mechanics design/implementation
•Created an API in C++ for programmers to easily add behavior to any object for reflecting off of the player character’s reflective shield
•Created and used tool in blueprints for easily placing trails of coin collectibles in the level using splines
•Used UMG and blueprints to implement all GUI elements and menus

Software Developer, LogicBlox – Atlanta, GA; August 2015 to July 2017

•Worked primarily in JavaScript to design and implement the UI for various features on a web-based item management platform
•Developed an optimization in a Python script that reduced application build times for development builds by 40%

VGDev Club at Georgia Tech – Atlanta, GA; August 2011 to December 2014

•Worked on several, semester-long game projects on teams with other students
•On one project, created level-editing tool in Game Maker that reduced level creation times by 66% by removing the need to directly edit text files


Florida Interactive Entertainment Academy at the University of Central Florida –

Master of Science, Interactive Entertainment – August 2018

Georgia Institute of Technology –

Bachelor of Science, Computer Science – May 2015, 3.9 GPA


  • Level Design
  • Programming
  • Scripting
  • Systems Design
  • Technical
  • Updated 2 years ago

To contact this candidate email aquila.petera@gmail.com

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