Unity Developer Intern
220 John Street, The Province, Apt. 10104, Rochester, NY 14623 (585) 472-9375 • firstname.lastname@example.org
Game Design and Development graduate student at the Rochester Institute of Technology, interested in the fields of gameplay & artificial intelligence. Currently seeking work opportunities as a Gameplay Programmer.
Unity Game Developer at Highline Gaming Company (From August- )
Responsible for developing the core gameplay features for a slot machine based mobile game. Developed the 2 various slot machines required for the game as well as implemented turn-based combat system in span of 1 month.
Master of Science. Game Design and Development (GPA 3.31) Expected: Dec 2019
Rochester Institute of Technology, Rochester, New York
Coursework: Gameplay and Prototyping, Artificial Intelligence for Gameplay(AI), Game Industry Themes and
Perspective, Game Balance, Game Engine Design, Game Processes Development, Game Design, Level Design,
3DCharacter Art- modelling , Android Game Development, Game Systems and game mechanics, 3D Physics.
Game Engines: Unity, CryEngine, Godot. Programming Languages: C#, C++. Tools: 3D Maya, GitHub.
Bachelor of Engineering. Information Technology (First Class) August 2013-May 2017
Savitribai Phule Pune University, Pune, India
Coursework: Computer Graphics, Mathematics, Database Management, Machine Learning, Data Structure
Algorithms, Web Development, Theory of Computation, Computer Science, Object-Oriented Programming.
Programming Languages: C/ C++, HTML, PHP, MongoDB, Java, SQL IDE: Visual Studio, Eclipse.
The website includes videos of my projects/games both personal and academic. I write blogs on unity tutorials. Website: https://pratikshringarpure.com/projects/
3D RPG Climbing System in Unity
Implemented a climbing system in Unity Game Engine and C# using Animation/Blend trees, target matching and ray casting. Implemented blend tree for various action animations.
3D Infinite Runner Game in Unity for Mobile Platforms
Designed and developed a 3D infinite runner android game in Unity game engine using C#. The map of the game is being procedural generated. Implemented powers like magnet pull of coins, invincibility.
AI programmer for 2D action/puzzle platformer for Multi-Platform
Worked as the AI programmer responsible for developing enemies for the game. I developed 4 type of enemies with 1 boss for the game.
A* pathfinding in Unity and C#
Implemented the grid-based A* algorithm in Unity Game Engine using C#, which computes the shortest path to take from source to destination. Expanded the grid for influence maps.
- Game Development
August 2017 - December 2019
Masters of Sciene in Game Design and Development at Rochester Institute of Technology
August 2013- May 2017
Bachelor of Engineering at University of Pune
August 2019- current
Unity Developer Intern at Highline Gaming