About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Ricardo Reyes

Steamroller Studios / Ricardo Reyes

Ricardo Reyes

Ricardo Reyes

786-­‐348-­‐1783 – rickreyes94@gmail.com -­‐

http://reyesanimation.com/

 

Demo Reel – http://reyesanimation.com/portfolio/

Character and Creature Animator

Education
Full Sail University – Winter Park, FL (graduated August, 2015)

Bachelor of Science in Computer Animation
Pipeline
Skills
• Modeling (Character Sculpting, props,                   retopology)

• Traditional Sculpting

• Basic Rigging

• Character and Creature animation

• Motion capture

• Lighting

• Basic scripting (Mel, Python)

• Compositing (integration, rotoscoping, color correction)
Software
• Maya

• Blender

• Softimage

• Motionbuilder

• Cortex

• Nuke

• Adobe Photoshop

• 3DS Max

• Final Cut Pro

Bilingual – Fluent English and Spanish

 

Experience

 

Bushido Media – Jan 2016 – Aug 2016
3D generalist

Elite Animation Academy – January 2016 – Current
Animation and Digital Art Instructor

Imagination Vent , LLC – February 2017 – May 2017
Lead Computer Animator
Worked on multiple characters completing animations including locomotion, attack, idle, character select animations, etc.
Lead a small team of animations, gave critiques and led towards a unified moveset for each character.
Worked with other leads

Course Director’s Award for Fundamentals of Animation

Mocap Animation short film project
Led the team with one other student
Took part in every role from start to finish
cleaning the tracks in Cortex to importing the characters in Maya

Skills

  • basic rigging
  • Character and Creature animation
  • Knowledge in multiple animation and cg software packages
  • Modeling
  • Motion Capture
  • Traditional sculpting

Education

Sep 2013 /Aug 2015

Bachelor of Science in Computer Animation at Full Sail University

Experience

January 2016 /August 2016

3D Generalist at Bushido Media Group

Worked solo on a completely CG Commercial. Completed all work from character design to Modeling, Rigging, animating, set dressing, lighting, and rendering of the scene. Worked with Creative Director,Sound Designer, and compositor to complete the project.

January 2016/ Current

Animation and Digital Art Instructor at Elite Animation Academy

Teach Students ranging in a wide variety of ages including children and adults on using Programs such as Maya, Adobe Animate, Adobe Photoshop, and Zbrush to create all kinds of Digital art and animations.

February 2017/ May 2017

3D Animation Lead at Imagination Vent, LLC

Led a small team of animators to create a complete animation set for multiple characters, created move sets and worked with Art Director to create complete and cohesive animations for fighting game characters. Gave critiques and ran meetings for animation team on a weekly and daily basis. Animations included locomotion, attacks, idle, and action sequences.

  • Animation
  • Updated 3 years ago

To contact this candidate email rickreyes94@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook