Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Richard Borden, III

Steamroller Studios / Richard Borden, III

Richard Borden, III

Development Experience
01/2017 – 02/2017
Game Artist, Polyforge Star Wars: The Imperial Missions

  • The Digital Animation & Visual Effects School Production Class
  • Modeled various Organic Environment assets
  • Textured using PBR materials for Environment assets
  • Worked on a team with other artists to fulfill requirements.

The Digital Animation & Visual Effects School
Game Production Program

  • 3D Modeling: Stylized, Realistic, Hard surface and organic.
  • Texturing Stylized: Realistic, Normals, Metal and roughness, and Occlusion
  • Engine implementation: Importing models, blueprints
  • Animation: Lip sync, walk cycle, prop interaction.
  • Rigging: Painting weights, building skeletons

Other Experience
Winter 2015
Cherry Hill: General Associate

  • Customer Service: Helped customers find frames and answered questions.
  • Line control: Let in customers and closed the line at the end of the night.
  • Camera man
  • Picture sales: Sold different packages and frames

Fall 2015/Fall 2014
Spirit Halloween: Sales Associate

  • Customer assistance: Help customers find items around the store
  • Cashier: Worked the cashier and helped gather donations for the charity Spirit of Children
  • Store Cleaning: CLeaned the store after closing and restocked shelves.

Summer 2014
Michaels: Framer

  • Assembled and Sold frames: Took framing orders and put together the frames to the specified requirements
  • Store cleaning: Cleaned floors, restrooms, and restocked shelves.
  • Took training to build and take orders: Bronze and Silver level.

I also own my own professional license for Modo


  • Marmoset
  • Maya
  • Modo
  • Perforce
  • Photoshop
  • Unreal Engine 4
  • XNormal
  • ZBrush



Diploma at Digital Animation & Visual Effects

  • Modeling
  • Updated 3 years ago

To contact this candidate email rborden3@yahoo.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook