Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Ryan Luna

Steamroller Studios / Ryan Luna

Ryan Luna


Game Designer

Kansas City, MO

Ryan M. Luna                                                                                                                                      Email: ryanlunadesign@yahoo.com

Game ~ Systems ~ Level Designer                                                                                                  Twitter: @LunaRyan07

Oak Grove, MO                                                                                                                                    (816)769-3575

My Portfolio




Level Design        Programming    Game Design

C#   Unity     Photoshop

Microsoft Visual Studio       Monodevelop       Perforce

Scripting       Debugging       Playtesting

Quality Assurance     UX/UI       Git Kracken



Junior Designer – Goblin Bashing Studios                         04/2018 – Present

Design Team Lead – Goblin Bashing Studios                         06/2018 – Present



Systems Designer​- Cliff Climber                                                                                          12/2017

Built for PC, Mac, Linux and WebGL

·       Scripted the controls for the Character in C#

·       Designed and refined the QTE System

·       Implemented a grappling system

Character Designer / Animator / Audio / Level Designer- Donkey Kong                   7/2017

Built for PC, Mac, Linux and WebGL

·       Scripted all the characters movements in C#

·       Programmed in C# how the fire behaved that chased the player

·       High input on the waters level design

Level Designer / Audio / Animator / Art- Mutiny on the Bounty Vu                         5/2017

Built for PC, Mac, Linux and WebGL

·       Designed the levels that the Character would traverse in Unity3D

·       Animated some of the collectables

·       Implemented audio for the entire game

·       Designed the gameplay background scenery from premade assets

Level / Systems Designer​- Scraps                                                                          06/2016-11/2016

Solo level built by – 6/26/2016, Team level built by – 11/20/2016

Built for PC, Mac, Linux and WebGL

·       Created a map layout of my level

·       Designed the level from scratch in Unity

·       Set up the systems for the designed level (pendulum traps, spike traps, falling away fire pit trap, breakable walls)

o   I was the only one who created a breakable wall that had to have something thrown at it in order to break it down. Other teams had “breakable walls” but didn’t need anything to break them down.



Full Sail University Online, ​ Bachelor of Science in Game Design, 3.5GPA, Salutatorian



Family | Football | Video Games | Movies | Music | Baseball

  • Technical
  • Updated 2 years ago

To contact this candidate email ryanlunadesign@yahoo.com

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