Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Ryan Exner

Steamroller Studios / Ryan Exner

Ryan Exner


3D Animator

Los Angeles, CA


Temple University, Philadelphia, PA – 2011

BFA in Film & Media Arts

Animation Mentor, Emeryville, CA – 2013

Certificate in Advanced Character Animation



Zoic Studios, Layout/Postvis Artist                    Los Angeles, CA – 2017

  • Ingested previs Maya files from client and adjusted scenes to fit Zoic’s pipeline standards while maintaining each shot’s layout on The Orville.
  • Created shots using tracking tools for set extension alignment, 3D tracked shots, and matchmoving. Also responsible for matchmoving within those shots created on The Good Place.

Framestore, Animator/Runner                     Los Angeles, CA – 2017

  • Animated background ships and drop pods in Destiny 2’s live action trailer, for 7 different shots. Also assisted in finishing off lip-sync for Cayde-6 throughout his motivational speech.
  • Quickly learned Framestore’s pipeline, leveraged Shotgun, and collaborated with artists to troubleshoot technical and creative issues and finish the Destiny 2 project in a shorter than usual timeframe.
  • As a runner, I helped with client services, maintained the appearance of the office, and gained a greatly improved definition of how an advertising/VR studio works.

Stormy Peak Entertainment, Animator                 Los Angeles, CA – 2017

  • Animated alien quadruped movement sets (idle, walk, run, 2-4 different attacks) for an upcoming sci-fi shooter game using Unreal engine.
  • Collaborated heavily with remote freelancers to improve each other’s contributions to the project.

The Quantum Storey Company, Animator/Rigger             Los Angeles, CA – 2016

  • Animated 2-6 actions and cycles for 15 unique characters on Operation You, a VR/AR product. Rigged 15 characters through Mixamo, and added facial blendshapes to all characters.

Pirate Beats Ninja, Animator                    Los Angeles, CA – 2015

  • Animated full sets of movements for an enemy (idle, death, run/walk, attack, and hit), as well as the player’s slow and fast attacks for 2 unique weapons.

Animation Mentor, Animator                     Emeryville, CA – 2013

  • Collaborated with classmates to contribute to the writing, direction, and storyboarding of a short film for a final project. I was responsible for animation in 10 shots.


  • Animation
  • Drawing
  • Maya
  • Unity
  • Unreal
  • Animation
  • Updated 3 years ago

To contact this candidate email ryanexner.animation@gmail.com

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