About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Saikiran Anasingaraju

Steamroller Studios / Saikiran Anasingaraju

Saikiran Anasingaraju

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3D Animator

Berlin, Germany

Saikiran Anasingaraju
+49 15171782416
Berlin, Germany

saikiran.anasingaraju@protonmail.com

http://www.saikiran-animation.com
Demo reel
http://www.saikiran-animation.com/

Skills

CG animation involving ‘character acting’, ‘lip sync’ and ‘body mechanics’
2D skeletal animation, Animation Supervision
Software: Maya, 3ds Max, Motion Builder, Esoteric Spine, Adobe AE
Languages: MEL, Python, C, C++, C#, Java, Javascript
Game Engine: Unity3D, Unreal

Experience

Wooga, Berlin, Germany
Animator [Oct 2017 – present]
 Animations involving character acting and idles for the story-driven hidden object game ‘June’s Journey’.
 Animations involving character acting and idles for the story-driven match-3 game ‘Tropicats’.
 Cartoony creature acting and body mechanics for an unreleased breed and collect game named ‘Wonderlings’ as well as a cancelled zoo based game.

Animation Intern [January – August of 2017 ]
 Cartoony avian and quadruped acting, body mechanics for the breed & collect game ‘Wonderlings’.
 Solely supervised offshore animation work for the above mentioned game for about 4 months.

Purdue University, West Lafayette, IN, USA [Jan 2014 – Dec 2016]
CG Animator/Research Assistant/Teaching Assistant
 Animation, modeling and rigging for a serious game funded by NSF.
 Teaching undergraduate character animation courses.

Computer Sciences Corporation, Chennai/Bengaluru [Aug 2007 – July 2013]
Team Lead/Senior Software Developer
 Worked for the client UNUM, a leading disability insurer based in the US.

Cisco Systems, Bengaluru [July 2006 – December 2006]
Software Developer Intern
 Worked on the development of a Java based GUI to handle network device management and operations.

Education

Animation Mentor
Advanced Body Mechanics (2018)
Workshop – Creature Animation: Fight or Flight (2016)
Workshop – Creature Animation: Locomotion (2015)

iAnimate
Games workshops 1 & 2 – Advanced body mechanics, combat and takedowns (2016).
Purdue University, West Lafayette, IN, USA
Master’s in Computer Graphics Technology (2013-17)
Focus: CG Animation

BITS, Pilani, India
B.E.(Hons) Computer Science (2003-07)

Publications
1) Adamo-Villani, N., & Anasingaraju, S. (2016). Toward the ideal signing avatar. EAI Endorsed Transactions on e-Learning | Volume 3 | Issue 11 | e1.
2) Anasingaraju, S., Popescu, V., Adamo-Villani, N., & Wu, M.L. (2016). Digital Learning Activities Delivered by Eloquent Instructor Avatars: Scaling with Problem Instance. Proc. of Siggraph Asia 2016 – Education Symposium. ACM Digital Library.
3) Adamo-Villani, N. & Anasingaraju, S. (2016). Holographic signing avatars for deaf education. Proc. of e-LEOT 2016, September 2016, Dublin, Ireland. Springer.
4) Adamo-Villani, N., Lestina, J. Anasingaraju, S. Does Character’s Visual Style Affect Viewer’s Perception of Signing Avatars? Proc. of e-LEOT 2015, 2nd EAI International Conference on e-Learning e-Education and Online Training, September 16-18 2015, Novedrate, Italy.

  • Animation
  • Updated 2 years ago

To contact this candidate email saikiran.anasingaraju@protonmail.com

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