Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Saikiran Anasingaraju

Steamroller Studios / Saikiran Anasingaraju

Saikiran Anasingaraju


3D Animator

Berlin, Germany

Saikiran Anasingaraju
+49 15171782416
Berlin, Germany


Demo reel


CG animation involving ‘character acting’, ‘lip sync’ and ‘body mechanics’
2D skeletal animation, Animation Supervision
Software: Maya, 3ds Max, Motion Builder, Esoteric Spine, Adobe AE
Languages: MEL, Python, C, C++, C#, Java, Javascript
Game Engine: Unity3D, Unreal


Wooga, Berlin, Germany
Animator [Oct 2017 – present]
 Animations involving character acting and idles for the story-driven hidden object game ‘June’s Journey’.
 Animations involving character acting and idles for the story-driven match-3 game ‘Tropicats’.
 Cartoony creature acting and body mechanics for an unreleased breed and collect game named ‘Wonderlings’ as well as a cancelled zoo based game.

Animation Intern [January – August of 2017 ]
 Cartoony avian and quadruped acting, body mechanics for the breed & collect game ‘Wonderlings’.
 Solely supervised offshore animation work for the above mentioned game for about 4 months.

Purdue University, West Lafayette, IN, USA [Jan 2014 – Dec 2016]
CG Animator/Research Assistant/Teaching Assistant
 Animation, modeling and rigging for a serious game funded by NSF.
 Teaching undergraduate character animation courses.

Computer Sciences Corporation, Chennai/Bengaluru [Aug 2007 – July 2013]
Team Lead/Senior Software Developer
 Worked for the client UNUM, a leading disability insurer based in the US.

Cisco Systems, Bengaluru [July 2006 – December 2006]
Software Developer Intern
 Worked on the development of a Java based GUI to handle network device management and operations.


Animation Mentor
Advanced Body Mechanics (2018)
Workshop – Creature Animation: Fight or Flight (2016)
Workshop – Creature Animation: Locomotion (2015)

Games workshops 1 & 2 – Advanced body mechanics, combat and takedowns (2016).
Purdue University, West Lafayette, IN, USA
Master’s in Computer Graphics Technology (2013-17)
Focus: CG Animation

BITS, Pilani, India
B.E.(Hons) Computer Science (2003-07)

1) Adamo-Villani, N., & Anasingaraju, S. (2016). Toward the ideal signing avatar. EAI Endorsed Transactions on e-Learning | Volume 3 | Issue 11 | e1.
2) Anasingaraju, S., Popescu, V., Adamo-Villani, N., & Wu, M.L. (2016). Digital Learning Activities Delivered by Eloquent Instructor Avatars: Scaling with Problem Instance. Proc. of Siggraph Asia 2016 – Education Symposium. ACM Digital Library.
3) Adamo-Villani, N. & Anasingaraju, S. (2016). Holographic signing avatars for deaf education. Proc. of e-LEOT 2016, September 2016, Dublin, Ireland. Springer.
4) Adamo-Villani, N., Lestina, J. Anasingaraju, S. Does Character’s Visual Style Affect Viewer’s Perception of Signing Avatars? Proc. of e-LEOT 2015, 2nd EAI International Conference on e-Learning e-Education and Online Training, September 16-18 2015, Novedrate, Italy.

  • Animation
  • Updated 2 years ago

To contact this candidate email saikiran.anasingaraju@protonmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook