CG animation involving ‘character acting’, ‘lip sync’ and ‘body mechanics’
2D skeletal animation, Animation Supervision
Software: Maya, 3ds Max, Motion Builder, Esoteric Spine, Adobe AE
Game Engine: Unity3D, Unreal
Wooga, Berlin, Germany
Animator [Oct 2017 – present]
Animations involving character acting and idles for the story-driven hidden object game ‘June’s Journey’.
Animations involving character acting and idles for the story-driven match-3 game ‘Tropicats’.
Cartoony creature acting and body mechanics for an unreleased breed and collect game named ‘Wonderlings’ as well as a cancelled zoo based game.
Animation Intern [January – August of 2017 ]
Cartoony avian and quadruped acting, body mechanics for the breed & collect game ‘Wonderlings’.
Solely supervised offshore animation work for the above mentioned game for about 4 months.
Purdue University, West Lafayette, IN, USA [Jan 2014 – Dec 2016]
CG Animator/Research Assistant/Teaching Assistant
Animation, modeling and rigging for a serious game funded by NSF.
Teaching undergraduate character animation courses.
Computer Sciences Corporation, Chennai/Bengaluru [Aug 2007 – July 2013]
Team Lead/Senior Software Developer
Worked for the client UNUM, a leading disability insurer based in the US.
Cisco Systems, Bengaluru [July 2006 – December 2006]
Software Developer Intern
Worked on the development of a Java based GUI to handle network device management and operations.
Advanced Body Mechanics (2018)
Workshop – Creature Animation: Fight or Flight (2016)
Workshop – Creature Animation: Locomotion (2015)
Games workshops 1 & 2 – Advanced body mechanics, combat and takedowns (2016).
Purdue University, West Lafayette, IN, USA
Master’s in Computer Graphics Technology (2013-17)
Focus: CG Animation
BITS, Pilani, India
B.E.(Hons) Computer Science (2003-07)
1) Adamo-Villani, N., & Anasingaraju, S. (2016). Toward the ideal signing avatar. EAI Endorsed Transactions on e-Learning | Volume 3 | Issue 11 | e1.
2) Anasingaraju, S., Popescu, V., Adamo-Villani, N., & Wu, M.L. (2016). Digital Learning Activities Delivered by Eloquent Instructor Avatars: Scaling with Problem Instance. Proc. of Siggraph Asia 2016 – Education Symposium. ACM Digital Library.
3) Adamo-Villani, N. & Anasingaraju, S. (2016). Holographic signing avatars for deaf education. Proc. of e-LEOT 2016, September 2016, Dublin, Ireland. Springer.
4) Adamo-Villani, N., Lestina, J. Anasingaraju, S. Does Character’s Visual Style Affect Viewer’s Perception of Signing Avatars? Proc. of e-LEOT 2015, 2nd EAI International Conference on e-Learning e-Education and Online Training, September 16-18 2015, Novedrate, Italy.