Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Salvador Cantu

Steamroller Studios / Salvador Cantu

Salvador Cantu


Software Engineer

Orlando, FL

Bachelor of Science in Game Development                                                                                           March 2017 Full Sail University, Winter Park, FL


KBAB | 3D Third – Person Kart Battle Arena | Unreal Engine 4.13 for PC | Team of five

·                     Created a suspension based moving mechanic for karts.

·                     Created the In-Game and Help Menu system

·                     Increased visual appeal by adding particle effects for player and enemy attacks

·                     Worked on the Menu system

·                     Used Perforce for product control.

·                     Assisted with overall Game Design

Zarnak Stole My Stuff… | 2D Birds Eye Twin Stick Shooter | Unity | Team of five

·                     Wrote the character controller script.

·                     Built artificial intelligence for ranged enemies along with a boss.

·                     Created the user interface for gameplay.

·                     Used Git for product control

·                     Assisted with overall Game Design

Additional Education

·                     East Carolina University, Computer Science                                                                  Aug 2009– May 2012

·                     Fayetteville Technical Community College, Criminal Justice                                       Aug 2014 – Jan 2015


Additional Projects                                                                                                                                   July 2015 – Present

·                     DirectX11 Rendering Engine for OBJ file types | Solo Work

·                     DirectX11 Rendering Engine for FBX file types | Team of Four

·                     John Conway’s Game of Life
BI-LO Groceries Cashier, Charlotte, NC                  Sept. 2006 – May 2011 Allied Barton Security Officer, Fayetteville, NC                                       May 2012 – May 2013


  • Agile
  • Android
  • C#
  • C++
  • DirectX
  • HLSL
  • Intelli J
  • Java
  • Linear Algebra
  • Microsoft Office
  • OOP
  • Physics
  • Scrum
  • SQL
  • Unity
  • Unreal Engine
  • Visual Studio
  • Win32
  • Windows


June 2015, March 2017

Bachelor's Degree in Game Development at Full Sail University

I graduate March 3, Will be willing to start work March 6 if considered.

  • Programming
  • Updated 4 years ago

To contact this candidate email emiliocantu90@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook