About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Scott Jeffas

Steamroller Studios / Scott Jeffas

Scott Jeffas

SKILLS    

– Keyframe Animation

– Motion Capture

– 3D Modeling

– Rigging/Skinning

– UV Mapping

– Basic Python Scripting

– UE4 animation trees

SOFTWARE

– Autodesk Maya

– Autodesk MotionBuilder

– Blender

– Vicon Blade

– nreal Engine 4

– Adobe Premiere

– Adobe After Effects

– Adobe Photoshop

– JIRA

– Perforce

EXPERIENCE      

Immersed Games                                                                                            Gainesville, FL

“Tyto Online” (PC) –Animator                                                                         September 2016 – Present

“Tyto Ecology” (PC) – Animator                                                                       August 2016 – Present

– Collaborated with other Artists to create a cinematic trailer and opening game cinematic

– Retargeted and customized animations for use on new characters

– Created player character movement and emote animations

– Worked with riggers to create effective rigs for new models

Panic Factory                                                                                         Orlando, FL

“Blackwood” (PC) – Technical Animator                                                  August 2015 – December 2015

– Worked on a team of 8, consisting of Artists, Producers, and Programmers on an Oculus Rift Horror game

– Integrated and setup animation state-machines in Unreal Engine 4

– Collaborated with designers to polish animation timing to aid in-game flow

– Rigged and Painted skin deformation weights for taxidermy wolf head

– Setup actors and operated Vicon Blade software during Motion Capture Session

Florida Interactive Entertainment Academy                                   Orlando, FL

“Lanterns” (PC) – Animator                                                                   December 2014 – August 2015

– Worked on a team of 13, consisting of Artists, Producers and Programmers

– Developed believable character animations for main playable characters and enemies

– Adjusted animations based on feedback from the Art Lead

– Worked in collaboration with programmers to polish animation timing

– Integrated and Setup animation state-machines in Unreal Engine 4 for all characters

 

EDUCATION

University of Central Florida                                                                             Orlando, FL

Florida Interactive Entertainment Academy                                                 December 2015

Master of Science – Interactive Entertainment

Art Track – Animation Specialization

Jacksonville University                                                                                       Jacksonville, FL

Bachelors of Science – Computing Sciences                                                   May 2014

Minor – Computer Art & Design – Computer AnimationHelH

Skills

  • 3D Modeling
  • Basic Python Scripting
  • Keyframe animation
  • Motion Capture animation
  • Rigging/Skinning
  • Unreal Engine 4 animation trees
  • UV Mapping

Education

August 2010 - May 2014

Bachelors of Science - Computing Sciences at Jacksonville University

August 2014 - December 2015

Master of Science - Interactive Entertainment, Art Track – Animation Specialization at Florida Interactive Entertainment Academy

Experience

August 2016 - Present

Animator at Immersed Games

– Collaborated with other Artists to create a cinematic trailer and opening game cinematic
– Retargeted and customized animations for use on new characters
– Created player character movement and emote animations
– Worked with riggers to create effective rigs for new models

  • Animation, Art, Integration, Technical
  • Updated 4 years ago

To contact this candidate email SJEFF001@HOTMAIL.COM

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