About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Scott Smoot

Steamroller Studios / Scott Smoot

Scott Smoot

ANIMATED SHORTS
Asylum Harbor – Animator, Modeler, Rigger, Texture Artist, Writer 2018
Miner Difficulties – Animator, Modeler, Rigger, Texture Artist, Writer, Director, Editor 2017
The Life Cycle of the Monarch Butterfly – Animator, Writer, Director, Background Artist 2016
The Big-Ass Pistachio from Outer Space – Animator, Rotoscope Artist, Writer, Director, Editor 2015

VIDEOGAME PROJECTS
Project Borealis – Animator, Rigger, Animation Team Lead

LIVE-ACTION SHORTS
Sandman – Scenic Painter 2015
Permanent Press – Set Dresser 2015

AWARDS
River Run International Film Festival Official Selection–Miner Difficulties
Monadnock International Film Festival Official Selection – Miner Difficulties
UNCSA Best of Filmmaking 2017 – Miner Difficulties
2nd Place Reynolda Annual Film Festival – The Life Cycle of a Monarch Butterfly
UNCSA Best of Filmmaking 2016 – The Life Cycle of a Monarch Butterfly

Skills

  • 3D animation
  • After Effects
  • Maya
  • Photoshop
  • Premiere Pro
  • Unreal Engine

Education

2014-2018

BFA in Animation at University of North Carolina School of the Arts

Graduated in May 2018

Experience

2016-2018

Teaching Assistant at University of North Carolina School of the Arts

I was a teaching assistant for UNCSA’s Animation Summer Intensive for three consecutive summers. My responsibilities included teaching students the principles of animation as well as the software they would be using (in this case, Toon Boom Harmony and Autodesk Maya). I would also help with any technical concerns as well as giving constructive feedback.

2012

Intern/3D Generalist at G-Force Marketing

My responsibilities for this summer internship included creating animations and motion graphics for ad campaigns as well as creating 3D rendered mock-ups for visualizing product label concepts.

  • Animation
  • Updated 2 years ago

To contact this candidate email ssmoot155@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook