Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Shogna Chang

Steamroller Studios / Shogna Chang

Shogna Chang

Shogna Chang
Cell: 8476373253 – Email: shogna114@gmail.com

LinkedIn: http://www.linkedin.com/in/shogna

TelltaleGames Reel: https://vimeo.com/291402556 (password: gogo)

FeatureFilm Reel: https://vimeo.com/160464634



— 12 years of character animation experience in feature film, TV series and game fields

— Strong action sense, dynamic movement, especially for fighting sequences

— Advanced complex key frame animation sequences in various styles

— Experienced motion capture clean-up with facial animation

— Capability of VFX animation for live action film

— Knowledge of camera animation of layout

— Team-player and problem-solving

— Love animating!



Telltale Games (San Rafael, USA)                                                                             Sep 2016 –Sep 2018

“The Walking Dead: The Final Season” video game series

“Batman Season 2: The Enemy Within” video game series

“The Walking Dead Season 3: A New Frontier” video game series

-Specialty on Fighting choreography and Action sequences

-Keyframe animation and Mocap clean-up on Maya and MotionBuilder


The Third Floor, Inc. (LA, USA)                                                                                       Jul 2016 – Jul 2016

“Previs Shot Creator” position

-Worked on Previs animation and Camera animation in the feature film

Toneplus Animation Studios (Tokyo, Japan)                                                                 Apr 2015 – Oct 2015

“Final Fantasy XV: Kingsglaive” feature film of SQUARE ENIX

-Motion capture animation cleanup and facial animation

“Kong: King of the Apes” TV series of Netflix

-Created keyframe animation


Bardel Entertainment Inc. (Vancouver, Canada)                                                          Sep 2014 – Feb 2015

“Dinotrux” TV series of Dreamworks

-Created keyframe animation


Toneplus Animation Studios (Tokyo, Japan)                                                                 Feb 2014 – Aug 2014

“GARO: GOLD STORM” the live action feature film

-Created keyframe action centered creature animation for live action film

“Puzzle and Dragons” the mobile game commercial

-Created individual cycle animation for each character

Toei Animation (Tokyo, Japan)                                                                                                          Jun 2014 – Jul 2014
“ONE PIECE” 3D animation for the 15th anniversary celebration

-Created keyframe animation

-Represented Toneplus Animation to work at Toei Animation


OKTOBOR Animation (Auckland, New Zealand)                                                            Nov 2010 – Aug 2013

“Kung Fu Panda: Legends of Awesomeness” season 2 and 3

“The Penguins of Madagascar” season 2 and 3

-Created layout and animation

-Designed kung-fu fighting choreography and action sequences

-Played a supportive role in all types of action scenes


Sofa Studio (Taipei, Taiwan)                                                                                                     Jul 2008 – Jul 2010

“Nelly & Caesar” and “Angelina Ballerina” TV series animations

-Responsible for animating different types of characters and bringing them to life

-Established cartoony style animation


CGCG Inc. (Taipei, Taiwan)                                                                                                         Dec 2005 – Apr 2008

“The Clone Wars” feature Film and season 1 TV Series

-Specialized in action and fighting shots

-Keyframe physically based animations

“Care Bear: Oopsy Does it” DVD Broadcast

-Responsible for bringing characters to life


Computer Skills:

Proficient in Maya, MotionBuilder, PFTrack, Adobe Photoshop, Adobe Premiere, beginner level of Unreal Engine 4.



iAnimate: Creature Animation Workshop 1

11 Week Workshop, Jan 2017– Mar 2017

-Study animal and creatures animation and focus on the quadruped locomotion


Animation Mentor: Game Animation Fundamentals

6 Week Workshop, Aug 2016 – Sep 2016

– Learn the workflow from Maya to game engine using Unreal Engine 4

– Bring a character to life in a game


National Taiwan University of Arts

Bachelor of Visual Communication Design, 1999 – 2004

– Focused on stop-motion and Flash animations

– Developed skills of photography and photo developing

– Martial art club


  • Adobe Photoshop
  • Adobe Premiere
  • beginner level of Unreal Engine 4.
  • MotionBuilder
  • PFTrack
  • Proficient at Maya


Sep 2016 –Sep 2018

Senior Animator at Telltale Game

“The Walking Dead: The Final Season” video game series
“Batman Season 2: The Enemy Within” video game series
“The Walking Dead Season 3: A New Frontier” video game series
-Specialty on Fighting choreography and Action sequences
-Keyframe animation and Mocap clean-up on Maya and MotionBuilder

  • Animation
  • Updated 2 years ago

To contact this candidate email shogna114@gmail.com

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