Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Steve Reach

Steamroller Studios / Steve Reach

Steve Reach


Character Animator


Steve Reach






-Maya                                                                      -Cortex                                                            -Z-brush                                                                                             -Premiere Pro                                                        -Photoshop                                                    -Motion Builder



Full Sail University                                                                      2017-2019

Peer Tutor

Tutored students in classes I have previously completed in my degree program


Orbis Leadership & Management                                           2018


Created animation segments for simulation/game still in production


SR Animation                                                                              2006 – present


Created business cards, websites, and animations for clients



FULL SAIL UNIVERSITY                                                              March 2019

Winter Park, FL                                                                                                   Bachelor’s of Science in Computer Animation

3.9 GPA                                                                                                                Course Director’s Awards:

Valedictorian                                                                                                      Art 1    Art 2   Character Animation   Creative Presentation

Perfect Attendance Award                                                                              Character Design & Creation


THE CHUBB INSTITUTE                                                            February 2007

Parsippany, NJ                                                                                                   Graphic Design & Animation Certificate Program

Director’s List    Dean’s List



3D Animation

Timing                               Keyframing                           Squash/Stretch                        Arcs                                  Posing

Staging                             Anticipation                           Follow-Through                      Overlap                            Breakdowns


Character Animation

Focus on strengthening animation skills by creating motions that are entertaining and clearly

Driven by the character’s emotions and personality

Enhance facial animation and lip-sync to portray emotion and create realistic mouth movement to

Simulate believable real-life speech


Animation Production

Increased focus on subtle movement and acting

Acting out a scene and creating reference

Heavy focus on increasing knowledge of lip-sync and facial animation


Character Rigging

Joint Systems                                          Skinning                                     IK/FK                                                Painting Weights


Motion Capture(MoCap)

Motion Builder              Cleaning raw capture data in Cortex                  Acting out a scene                      Move Matching


  • Animation
  • Updated 1 year ago

To contact this candidate email stevereach@hotmail.com

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