Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Steven Gochie

Steamroller Studios / Steven Gochie

Steven Gochie


Game Programmer

Buena Park, Ca

Steven Gochie | 7545 El Escorial Way Buena Park Ca, 90620 (714) 475-8577 | Stevegochie@gmail.com

DeVry University: Bachelor of Science – Game & Simulation Programming                             Graduation Date: October 2012




·        C++ (Primary Language)

·        C# (Tools)

·        SQL






·        https://drive.google.com/drive/folders/1aUBugJJyzwftgRgx3sjEZWyH9Bs0TnV5?usp=sharing



Software Engineer: 3 Years’ Experience


Gravity Interactive: Game Programmer (Jan 2016 – Jan 2019)                                                                              Buena Park, Ca


Projects: Ragnarok online 2 and Requiem – PC


Link to Projects: http://warpportal.com/


Technologies Used:

·        Visual Studio 2008 / 2010

·        Jenkins

·        Microsoft Sever 2008 / 2010

·        Slack

·        TortoiseSVN

·        C++ 11

·        Gamebryo 2.0 / 2.6 engine


Technical Work:

·        Implemented Card System with Gamebryo 2.6 engine.

·        Drive development of several new features and enhanced exiting code in VIP and Card systems.

·        Maintained and debugged Tool Pipelines for Gamebryo 2.0 / 2.6 engine.

·        Fixed serval Physics bugs in the Gamebryo 2.6 engine.

·        Enhanced and Developed new UI for exiting Card Enhancement system.

·        Bugs Fixes for multiple games

·        Added new features to multiple game such as:

o   New skills and combat systems

o   Account Wide VIP system

o   Added new Card System for enhancements

o   Added new functionally to existing systems such as:

§  Combining two features in game that otherwise would not be compatible.

§  Modified exiting VIP system to use internal logic instead of 3rd party solutions

§  Added the use of new items in Card Enhancement System, that otherwise wouldn’t be compatible

o   Added new NPC’s with AI logic.

·        Class balances.

·        Added Tables and Stored Procedures to Database, using SQL

·        Made patches for multiple games

·        Made new Items

·        Fixed and worked on Tools for the Gamebryo 2.0 / 2.6 engine

·        Worked in a team of four (three Programmers including myself, and a Game Designer) these three years to further increase the team’s productivity, commutation barriers between programmers and designers.

·        Used Jenkins to build and release live versions of client and server executables.



QA:  4 Years’ Experience


Designory: QA Tester (July 2014 – Oct 2015)                                                                                                               Long Beach, Ca


Projects: Interactive car brochures (Subaru/ Nissan) – Mobile and Web


Link to Projects: https://www.designory.com/


·        Tested multiple IP’s on iOS, Android and HTML platforms Windows and Mac OS, and entered bugs into JIRA database.



Scopely: QA Tester (Feb 2014 – May 2014)                                                                                                                  Culver City, Ca


Projects: Dice with Friends – Mobile


Link to Projects: https://scopely.com/game/dice-with-buddies/


·        Tested multiple titles on iOS and Android by using Testflight, entered bugs into JIRA database; as well as completed test cases using Testrail.



Beachhead Studios/ Activision: Jr. System Test Engineer (Sep 2013 – Dec 2013)                                            Santa Monica, Ca


Projects: Call of Duty Ghosts Companion app – PC, Xbox 360, Xbox One, PS4, PS3, PC, Mobile


Link to Projects: App removed from Apple Store and Google Play. Please see Portfolio for more info.


·        Stand-in QA Lead and was for half of the project

·        Worked alongside with Developers and Producers

·        Logged bugs using JIRA database

o   Created Epics, Tasks, Bulk changes, Moves, Sprints

·        Created Test Case Documentation

o   Smoke Test, Black Box, White Box Test

·        Created Mobile Device log for tracking who has a device

·        Tested on iOS 6+ Android 4.2+. On Several different devices Phone and Tablet

·        Tested software on Xbox 360, PS3, PS4, Xbox One, PC – Retail and Dev

·        Pushed Builds to consoles and mobile devices

  • Programming
  • Updated 12 months ago

To contact this candidate email Stevegochie@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook