Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Steven Kwok

Steamroller Studios / Steven Kwok

Steven Kwok


3D Character and Game Artist

Fairfax, VA

Steven Kwok

Character and Game Artist

9809 Sharon Ct, Fairfax VA, 22032  |  skwok3d@gmail.com  |  (703) 479-5735


Career Objective:

To contribute in developing a video game as a character artist that will ultimately drive the company’s success and create a lasting impact in the game industry and players by creating original and unique art and characters and bringing them to life from scratch.



Well-established talent for having a good eye for visuals – making sure each creation is as perfect as it can be.

Over two years of running a creative design service – confident on originality.

As project leader, dedicated to keep teammates satisfied by ensuring that each task is completed correctly and efficiently in a timely manner.

Able to connect and create working relationships with others while keeping a friendly and socially confident attitude.



George Mason University, Summer 2019

·       Major: Computer Game Design

·       Minor: Art and Visual Technology



2019          Envision Experience, Art & Animation Teaching Assistant

·       Taught in college level courses with 30 students that focused on using 3D Studio Max, Photoshop, and Unity 3D

·       Courses included creating the character from concept art, unwrapping UV maps, texturing in Photoshop, skinning, biped rigging, animating, and integrating into Unity 3D

·       Resolved issues/answer questions related to the coursework

2018 – 19  “Makimonarch”, Lead Designer, Character Artist, Programmer, Technical Artist

Four player, free-for-all, third person action party game (Unity3D)

·       Project leader in a team of five artists and one programmer

·       Created, modeled, textured, and animated all characters from the ground up

·       Designed the game and wrote the whole game design document

·       Managed project development, making sure teammates delivered

·       Level designer for all arenas, making each stage unique and fun for players

·       Programmed technical art aspects in Unity3D such as particle effects and shaders

·       Helped program core mechanics of the game


2018          “Jessie Valiant: Lost Temple”, Character Artist

Single player 2.5D side scroller game similar to Metroid/Castlevania (Unity3D)

·       Modeled playable main character from team’s concept art

·       Modeled enemy hazards from team’s concept art


2018         “Metal Tower Defense”, Lead 3D Artist

Single player tower defense game (Unity3D)

·       Level designer for all levels making sure each level is unique and fun for players

·       Provided 3D assets for each level including tower and tower hazards

·       Managed all 3D assets coming from the team in Unity3D

2017          “Field of Cubes”, Lead 3D Artist

Single player endless runner game (Unity3D)

·       Created player model from existing concept

·       Modeled 3D hazards from concept

·       Managed all 3D assets coming from the team in Unity3D

2017          “Dôn”, 3D Artist

Single player, third person open world adventure game (Unreal Engine 4)

·       Provided environmental 3D assets for numerous levels of the game

2017-19    A.C.Moore Arts & Crafts, Custom Frame Designer

·       Tasked to work with other artists to design frames that best suits a work of art using a combination of mats, fillets, and mouldings.



George Mason University Korean-American Student Association officer – Multimedia Chair (2017-2018)

Fluent in English, proficient in Chinese Teochew spoken dialect

Involved in the performing arts

School/intramural sports: Track and field, soccer, volleyball

Nine years of experience playing the violin


  • 3ds Max
  • Animating
  • Character modeling
  • Concepting
  • Integration
  • Maya
  • Photoshop
  • Prop Modeling
  • Rigging
  • skinning
  • Unity3D
  • UV Unwrapping


August 2015/August 2019

BFA Computer Game Design at George Mason University

Art and Visual Technology minor

  • Modeling
  • Updated 11 months ago

To contact this candidate email skwok3d@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook