About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Steven Blamire

Steamroller Studios / Steven Blamire

Steven Blamire

Steven Blamire

10034 Chesham Dr • Orlando, FL 32817 • 407-435-9422 cell • sblamire@gmail.com

https://www.behance.net/gallery/79013229/Steven-Blamire-Portfolio

SKILLSET

Wide ranging skills related to Game Design experience including story development, documentation, AI, gameplay and game mechanics
Able to communicate with any sized team effectively and efficiently
Strong organizational and analytical skills
Experience in scheduling and managing a team of scripters and programmers
Proficient in C, C++ and C# development
Experience in developing for IOS and Android mobile devices
Experience in working with SQL
Knowledge of tool creation and debugging practices

EXPERIENCE

Universal Orlando Resort Orlando, FL

Sales Associate September 2018 – present

Assisted in the sales and promotions of Universal Orlando goods and services
Presented leadership with effective means of increasing revenue for Citywalk Operations
Versatile in area positions (Store, Carts, Vending, Stocking, Guest Interactions)

ARB Studios LLC Orlando, FL

Scripter, Designer July 2010 – May 2018

Lead Scripter and Game Designer for multiple released games
Developed tools to assist in the production pipeline of releasing content
Educated new users to learn how to work with proprietary engine environment
Assigned scheduling timelines for scripting, sounds and 3D model elements
Maintained professional relationship with outsourced production members and producers

Gearbox Solutions Atlanta, GA

Programmer June 2009 – July 2010

Handled administrative duties with our client contracts from Turner Broadcasting for Cartoon Network
Developed security programs for exclusive client usage designed for advertisement and revenue operations

Rezilio Atlanta, GA

Senior Programmer July 2007 – March 2008

Produced projects in Flash with AS2 and AS3
Outsourced by DME Games to recreate the MMO title Endless Ages.

Rapid Reality Marietta, GA

Lead Programmer February 2006 – June 2007

Distributed tasks to a team of programmers and artists
Created multiple areas of gameplay enhancements such as restructuring combat, item development AI and arena systems
Able to handle the crunch time hours of 60+ hours per week and all hours of the day environments
Successfully launched the MMO Phylon on June of 2007
Responsible for hiring new programmers during the final production push

AWARDS & RECOGNITIONS

Florida Bright Futures Scholar
Perfect Attendance Award received from Full Sail
Flash game “Clockwork Couture” was featured on MTV Brazil
Team member of the month: Honeyduks July, 2019

EDUCATION

Associate of Science Degree in Game Design and Development

Full Sail Real World Education • Winter Park, Florida

Skills

  • adaptability
  • AI
  • C
  • C#
  • C++
  • Game Design
  • Gameplay Programming
  • IOS and Android development
  • Scheduling
  • SQL
  • story development

Education

Graduated May 7th 2004

Associate of Science in Game Design and Development at Full Sail University

Experience

July 2010 – May 2018

Scripter, Designer at ARB Studios LLC

Lead Scripter and Game Designer for multiple released games
Developed tools to assist in the production pipeline of releasing content
Educated new users to learn how to work with proprietary engine environment
Assigned scheduling timelines for scripting, sounds and 3D model elements
Maintained professional relationship with outsourced production members and producers

June 2009 – July 2010

Programmer at Gearbox Solutions

Handled administrative duties with our client contracts from Turner Broadcasting for Cartoon Network
Developed security programs for exclusive client usage designed for advertisement and revenue operations

July 2007 – March 2008

Senior Programmer at Rezilio

Produced projects in Flash with AS2 and AS3
Outsourced by DME Games to recreate the MMO title Endless Ages.

February 2006 – June 2007

Lead Programmer at Rapid Reality

Distributed tasks to a team of programmers and artists
Created multiple areas of gameplay enhancements such as restructuring combat, item development AI and arena systems
Able to handle the crunch time hours of 60+ hours per week and all hours of the day environments
Successfully launched the MMO Phylon on June of 2007
Responsible for hiring new programmers during the final production push

  • Programming
  • Updated 12 months ago

To contact this candidate email sblamire@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook