Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Steven Bodnar

Steamroller Studios / Steven Bodnar

Steven Bodnar


Character Animator/Animation Director

Chicago IL

Here’s a link to me on LinkedIn! 

My work experience below outlines the more notable games that I’ve been a part of.


Jan 2008 - May 2009/2014

Character Animator/Animation Director - Borderlands/PreSequel (including DLC) at Gearbox Software

Brought in as Anim Producer on Colonial Marines, moved to Animation Director on Borderlands for final push for Gold.

Jan 2011 - March 2014

Character/Cinematic Animator - Bioshock Infinite (including DLC) at Irrational Games

A healthy mix of character animation for both gameplay (especially Elizabeth) and character animation for major story cinematics (see reel)

Oct 2015 - March 2016

Character Animator - Battleborn at Gearbox Software

Responsible for WFT and the Kunni Warrior, including some misc. Taunts

Oct 2016 - Jan 2017

Character Animator - Prey (we have this in common!) at Arkane Studios

Primarily Weapon pickups and malfunctions, and Phantom/Mimic sequences, both environmental and fatalities

  • Animation
  • Updated 3 years ago

To contact this candidate email sbodnar@flipframe.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook