Character Animator/Animation Director
My work experience below outlines the more notable games that I’ve been a part of.
Jan 2008 - May 2009/2014
Character Animator/Animation Director - Borderlands/PreSequel (including DLC) at Gearbox Software
Brought in as Anim Producer on Colonial Marines, moved to Animation Director on Borderlands for final push for Gold.
Jan 2011 - March 2014
Character/Cinematic Animator - Bioshock Infinite (including DLC) at Irrational Games
A healthy mix of character animation for both gameplay (especially Elizabeth) and character animation for major story cinematics (see reel)
Oct 2015 - March 2016
Character Animator - Battleborn at Gearbox Software
Responsible for WFT and the Kunni Warrior, including some misc. Taunts
Oct 2016 - Jan 2017
Character Animator - Prey (we have this in common!) at Arkane Studios
Primarily Weapon pickups and malfunctions, and Phantom/Mimic sequences, both environmental and fatalities