Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Suyi Diao

Steamroller Studios / Suyi Diao

Suyi Diao


Game Designer

Nashville, TN

Suyi Diao
2301 Vanderbilt University, PMB 352663, Nashville TN 37235; (615)-243-8259;  suyi.diao@vanderbilt.edu


OBJECTIVE             To utilize my experience to obtain an internship as a game designer


EDUCATION           Vanderbilt University, Nashville, TN                                         2018 May

Bachelor of Engineering, Computer Science & Studio Art

Current GPA: 3.8/4.0



INTERNSHIP          Game Design Intern,  Netease Game, Hangzhou                       2016 May – July

·      Designed and wrote the history of the new map for a mobile MMOFPS Eternal Frontier.

·      Designed, wrote and implemented the new storylines on the map.

·      Created and implemented 2 new types of quest in the story lines.

·      Wrote and designed an original 100-chain quest line for training purpose and went through 3 times of iteration for perfection and changes.

·      Eternal Frontier website: yhbj.163.com/


Game System Design Intern, Baitianinfo Ltd, Guanzhou           2015 May – Aug

·      Designed gaming systems for the first mobile game Baitian made, Sanguo.

·      Worked with and coordinated among teammates in a team of 15, accumulated experiences in:

o   Writing formal and systematic game design documents for gaming systems as well as game mechanics

o   Using Axure RP to quickly prototype gaming system

o   Learned to express idea clearly to both programmers and graphic designer and coordinate them with each other to realize designer’s idea

o   Improve target functions quickly through prototyping

·      Sanguo website: http://www.172tt.com/jszb/



PROJECTS                Indie PC Game Development, Weakling                                  2016 Oct – now

·      Designing and building a 2-D platform stealth game named Weakling on myself

·      Built whole game up on the idea of dynamicity, design document shown here: https://github.com/diaosuyidsy/Weaklings/tree/master/Design


Indie Mobile Games Design                                                       2012 – 2014

·      Designed, built and launched an IOS game called Alpaca Village as a designer

·      Lead and executed an end-to-end game making process and accumulated experiences in:

o  Facilitating extensive brainstorming to come up with multiple game ideas

o  Quickly developing prototypes and figuring out how to fix and improve on it

o  Designing the game data and changing it repeatedly while testing the balance of the game

o  Testing bugs on both programming level and on design level




·      PROGRAMMING EXPERIENCE: Unity/C#, Java, C/C++, Android, SQL, Matlab


·      PROTOTYPING EXPERIENCE: Axure RP, Excel, Behavior Tree


  • Technical
  • Updated 4 years ago

To contact this candidate email suyi.diao@vanderbilt.edu

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