About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Tanner O Myers

Steamroller Studios / Tanner O Myers

Tanner O Myers

Tanner Myers

706-589-6815

Tomyers@student.fullsail.edu

https://tomyersart.artstation.com/albums/89789

Skills

3D Modeling
Hard Surface Modeling
Texturing
3D and 2D Animation
Rendering
Post-Processing
UV Layouts
Lighting
Shader Creation
UI Assets

Maya
Blender
zBrush
Substance Painter
Substance Designer
Adobe Illustrator
Adobe Photoshop
Unreal 4
Unity 2017-19
Shader Graph

Industry Related Experience

Laughing Coyote: 3D Artist April 2018-Current
Model 3D props such as ships and chickens
Edit broken assets
Retopologize high detail models
Problem solve on an older game engine

Ardea Games

Generalist August 2018-June 2019

Used Maya to create 3D assets and textured with Substance Painter in a variety of styles
Retopologized and fixed old models
Created several shaders in Shader Graph and Shader Forge
Made particle effects in Unity’s Particle System creator
Built and integrated 2D sprite art and UI assets in Unity
Developed pipelines for pixel and voxel art future projects
Animated in Unity and Maya for 2D and 3D games
Designed posters, flyers and other advertisement for the company’s products
Rebuilt the company website
Assisted with bug testing and problem solving on the games

Glitchy Studios (Closed)

3D Artist November 2017-2018

Designed weapons for 3D creation
Created prop models with Maya

Used Substance Designer to make textures

Textured models with Substance Painter

Integrated models into Unreal Engine

Mise en Place

Lead Modeler August 2017-October 2017

Created prop models for integration into Unity

Textured props in Substance Painter

Offered game design input

Dead but Not Buried

Team Pixel/Sprite Artist August 2017-September 2017

Fixed sprites create by other artists

Skills

  • Maya
  • Mentalray
  • Photoshop
  • Substance Designer
  • Substance Painter

Education

2015/2018

Bachelor's of Game Art at Full Sail University

  • Modeling
  • Updated 11 months ago

To contact this candidate email tomyersartist@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook