Project Manager/Character Animater
Ø Motivated, detail-oriented hard worker who welcomes critique.
Ø Capable of adapting quickly and delivering high quality work under the weight of deadlines.
Ø Strong verbal, written and interpersonal communication abilities.
SOFTWARE: OASIS sales software, Microsoft Office Suites, Adobe Creative Suites, Basic MEL/Python Scripting, Autodesk Maya, Zbrush, Motionbuilder, Syntheyes, Cortex, Nuke, 3Ds Max, Mental Ray,
EDUCATION: Full Sail University 2014 Bachelor of Science in Computer Animation
EA Games Arts, Systems/Integrations Quality Assurance Analyst
Maitland, FL (2018 – Present)
Ø Assess new game components along with bugs, prioritizing requests meeting tight deadlines within production and marketing schedules of AAA game, Madden19.
Ø Use proprietary in-house software packages while hurdling technical issues and limitations.
Ø Steer the quality of features and content throughout the game development process.
Ø Document findings and communicate them to colleagues.
(2014 – Present)
➢ Utilizing extensive 3D skillsets in key frame animation using a modern animation workflow.
➢ Collaborating as a team, putting project objective above individual ones, maintaining a positive outlook, and not discouraged by setbacks.
➢ Communicating all progress openly and honestly, delivering work on tight deadlines.
➢ Working within the confines of Non-Disclosure agreements.
SESCO Lighting, Winter Park, FL (2016 – 2017)
Ø Produced RGB LED system packages specific to the needs of the environments and all necessarily controls.
Ø Created a modernized, software-based system diminishing the need for a paper system and increasing efficiency
Ø Aided in confidential projects with technical and coordinating support
Chesapeake Lighting, Columbia, MD (2015 – 2016)
Ø Coordinated and Quoted large and small lighting jobs with firm deadlines, clarifying technical information through to a purchase.
Ø Specialized in linear recessed perimeter lighting and track and pendent lighting.
FSU Character Animator Intern
Winter Park, FL (2014, 2017)
➢ Sharpening skills and expanding knowledge under the supervision of seasoned industry professionals.
➢ Bringing CG, bipedal characters to life using advanced knowledge of animation techniques and principles.
➢ Adjusting work based on detailed feedback and direction.
➢ Setting clear priorities to optimally complete animation tasks and deadlines. Lighting, Post special Effects
FSU CG Generalist/Animator
Winter Park, FL (2011 – 2014)
➢ Created production-ready assets and components in a fast-paced environment, gaining vast and detailed muliple platforms.
➢ Collaborated closely with colleagues while communicating effectively at all internal and external levels.
➢ Lead multiple small teams on achieving high end results satisfying the director and audience;
○ Animated Short: Coordinated with 3 team members, 6 different scenes, into one cohesive story.
○ Technical: Team of 3. Rigging and weighting 3 different CG characters for cinematic purposes. Used in team created, fully rendered scenes, into team created story.
○ Motion Capture: Team of 4, creating storyline, performed in motion capture suit as directed by team mates. Data cleaned, added to rigs and “plussed” for story purposes into fully constructed, rendered, team created scenes.
➢ Work featured in gallery.
Barista, Shift Supervisor
Starbucks, Chicago, IL/Cleveland, OH/Winter Park, FL ▸ 2007 – 2014
Ø Created over 350 graphically stunning chalk signs resulting in higher customer traffic
Ø Awarded Partner of the Quarter in 2009
Ø Mentored 15 new employees in company standards and professional skills
Ø Improved employee morale by leading daily initiatives towards a healthy team environment
Summer Development Associate
Cleveland Hope, Cleveland, OH ▸2006 – 2007
Ø Managed 26 summer interns working across Northeast Ohio
Ø Created material and lead seminars for self-improvement and interpersonal relationships
Ø Designed logo for summer programs
Ø Enhanced the organization’s outreach strategies by focusing on intern skills to match individuals with work assignments
Ø Directed groups of 20 volunteers in five community outreach events
Bachelors of Science at Full Sail University
Computer Animation, Character Animation