About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Thomas Griffin

Steamroller Studios / Thomas Griffin

Thomas Griffin

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Game Designer

Malden, MA

Tom Griffin
Malden, MA
781.608.0463
tom.griffin824@gmail.com
thomasrgriffin.wordpress.com (Portfolio)
Skills C++, C# (C-Sharp), JavaScript, Visual Basic, Unity, Unreal, Maya, Blueprint, Adobe
Photoshop, Adobe After Effects, Microsoft Visual Studio, Perforce, 3D Modeling, Level
Design, Scripting, Debugging, Playtesting, Quality Assurance, UX/UI
Projects
10/2016-12/2016 The Grand Nightclub (PC)
Level Designer
 **Entire project including assets and placeholders were designed in Unity.**
 Used C# for all interactions. Responsible for any and all scripting
 Demonstrated basic level building skills including asset placement
11/2017-6/2018 Behind Closed Doors (PC)
Lead Game Designer
 **Entire project including assets and placeholders were designed in Unity.**
 Created all assets, animations, and objectives within Unity.
 Created puzzles including a keypad and a lever system.
 Used a First Person Camera to navigate player movement.
1/2018-2/2018 Plane Game (PC)
Game Designer, Team Leader
 **Entire project including assets and placeholders were designed in Unity.**
 Created the 3D model for the airplane that the player uses to move.
 Researched and implemented the movement controls.
 Built the obstacle course for the player to navigate through.
3/2018-7/2018 Pizza Town Panic (PC)
Level Designer, Playtester
 **Entire project including assets and placeholders were designed in Unity.**
 Implemented all in-game menu UI including pause menu and main menus.
 Learned how to make a minimap in Unity and introduced the concept of
special events through scripts.
Education 3/2015 – 8/2018 Full Sail University Winter Park, FL
Bachelor’s Degree in Game Design

  • Animation, Technical
  • Updated 2 years ago

To contact this candidate email tgriffin@student.fullsail.edu

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