Technical Artist and Animator
It’s the mixture of traditional art and technical complexity that I’m attracted to in game development. I enjoy problem solving; and even more so when the end result is something viscerally amazing.
Passionate about video game development and entertainment technology, I’ve put a great deal of time into learning how the entire content creation pipeline works on both a creative level and from a technical point of view.
To animate is to bring to life; I bring the characters in video games to life, and I love what I do.
Autodesk Motion Builder
Building and managing character pipelines
3D modelling and texturing
3D character animation (key-frame and motion capture)
Facial rigging and animation for customizable characters
Excellent problem solving skills
A strong desire to learn as much as I can from those around me, as well as contribute what knowledge I have to the team.
Very diligent and dedicated worker
Technical Artist/Animator for Folk Tale
Games Foundry (05-2011 – Present)
Folk Tale is a fantasy themed city building and adventuring game with over 70 characters and 40 different character rigs as well as a variety of other animated assets. As the lead technical artist, I am responsible for the development pipeline of the characters and animated assets.
Primary duties include:
Identifying possible problems and advising during character conceptualization.
Work closely with character and prop artists to ensure art assets meet required
Modelling and texturing basic characters as reference for character artists
Topology corrections and clean-up of delivered art assets
Creation of skeletal hierarchy and skinning
Creation of custom animation rigs
Animations for all characters and animated props
Organization of animation sets and characters
Game design and testing
Technical Artist/Animator for ‘lil Sherman
Floppy Entertainment (08-2011 – 11-2013)
‘lil Sherman was never shipped, but was a WW2 tower defence for mobile devices. I was
responsible for the art direction as well as the character models and animations of 7 modular
Primary duties include:
Modelling and texturing
Creation of vehicle animation rigs for various tanks and wheeled vehicles
Character and vehicle animations
Importing and setting up prefabrications in Unity
Associate in Science Digital Multimedia Technologies, Florida State College at Jacksonville
Many game jams and educational projects
Assisting small independent teams with animated character assets
Military service in US Army, Corp of Engineers
- Character Rigging and Animation
- Facial Rigging and Animation
- Modeling and Texturing
- Motion Builder
- Pipeline Development and Organization
Associate in Science Digital Multimedia Technologies, at Florida State College at Jacksonville
05-2011 - Present
Technical Artist/Animator at Games Foundry