Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

Latest News

Press enter to begin your search

Thomas Schafer

Steamroller Studios / Thomas Schafer

Thomas Schafer

Thomas Schafer
Technical Artist and Animator
Contact: thomasschafer@hotmail.com
Cell: 904-866-6885
It’s the mixture of traditional art and technical complexity that I’m attracted to in game development. I enjoy problem solving; and even more so when the end result is something viscerally amazing.
Passionate about video game development and entertainment technology, I’ve put a great deal of time into learning how the entire content creation pipeline works on both a creative level and from a technical point of view.
To animate is to bring to life; I bring the characters in video games to life, and I love what I do.
Software Proficiencies
 Autodesk Maya
 Autodesk Motion Builder
 Autodesk Mudbox
 Adobe Photoshop
 Unity
 Building and managing character pipelines
 Character rigging
 3D modelling and texturing
 3D character animation (key-frame and motion capture)
 Facial rigging and animation for customizable characters
 Excellent problem solving skills
 A strong desire to learn as much as I can from those around me, as well as contribute what knowledge I have to the team.
 Very diligent and dedicated worker
Professional Experience
Technical Artist/Animator for Folk Tale
Games Foundry (05-2011 – Present)
Folk Tale is a fantasy themed city building and adventuring game with over 70 characters and 40 different character rigs as well as a variety of other animated assets. As the lead technical artist, I am responsible for the development pipeline of the characters and animated assets.
Primary duties include:
 Identifying possible problems and advising during character conceptualization.
 Work closely with character and prop artists to ensure art assets meet required
 Modelling and texturing basic characters as reference for character artists
 Topology corrections and clean-up of delivered art assets
 Creation of skeletal hierarchy and skinning
 Creation of custom animation rigs
 Animations for all characters and animated props
 Organization of animation sets and characters
 Game design and testing
Technical Artist/Animator for ‘lil Sherman
Floppy Entertainment (08-2011 – 11-2013)
‘lil Sherman was never shipped, but was a WW2 tower defence for mobile devices. I was
responsible for the art direction as well as the character models and animations of 7 modular
vehicle rigs.
Primary duties include:
 Game design
 Modelling and texturing
 Creation of vehicle animation rigs for various tanks and wheeled vehicles
 Character and vehicle animations
 Importing and setting up prefabrications in Unity
Associate in Science Digital Multimedia Technologies, Florida State College at Jacksonville
Other Experience
 Many game jams and educational projects
 Assisting small independent teams with animated character assets
 Military service in US Army, Corp of Engineers


  • Character Rigging and Animation
  • Facial Rigging and Animation
  • Maya
  • Modeling and Texturing
  • Motion Builder
  • Mudbox
  • Photoshop
  • Pipeline Development and Organization
  • Unity



Associate in Science Digital Multimedia Technologies, at Florida State College at Jacksonville


05-2011 - Present

Technical Artist/Animator at Games Foundry

  • Animation
  • Updated 3 years ago

To contact this candidate email thomasschafer@hotmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook