About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Thomas Schafer

Steamroller Studios / Thomas Schafer

Thomas Schafer

Thomas Schafer
Technical Artist and Animator
Contact: thomasschafer@hotmail.com
Cell: 904-866-6885
Summary
It’s the mixture of traditional art and technical complexity that I’m attracted to in game development. I enjoy problem solving; and even more so when the end result is something viscerally amazing.
Passionate about video game development and entertainment technology, I’ve put a great deal of time into learning how the entire content creation pipeline works on both a creative level and from a technical point of view.
To animate is to bring to life; I bring the characters in video games to life, and I love what I do.
Software Proficiencies
 Autodesk Maya
 Autodesk Motion Builder
 Autodesk Mudbox
 Adobe Photoshop
 Unity
Skills
 Building and managing character pipelines
 Character rigging
 3D modelling and texturing
 3D character animation (key-frame and motion capture)
 Facial rigging and animation for customizable characters
 Excellent problem solving skills
 A strong desire to learn as much as I can from those around me, as well as contribute what knowledge I have to the team.
 Very diligent and dedicated worker
Professional Experience
Technical Artist/Animator for Folk Tale
Games Foundry (05-2011 – Present)
Folk Tale is a fantasy themed city building and adventuring game with over 70 characters and 40 different character rigs as well as a variety of other animated assets. As the lead technical artist, I am responsible for the development pipeline of the characters and animated assets.
Primary duties include:
 Identifying possible problems and advising during character conceptualization.
 Work closely with character and prop artists to ensure art assets meet required
specifications
 Modelling and texturing basic characters as reference for character artists
 Topology corrections and clean-up of delivered art assets
 Creation of skeletal hierarchy and skinning
 Creation of custom animation rigs
 Animations for all characters and animated props
 Organization of animation sets and characters
 Game design and testing
Technical Artist/Animator for ‘lil Sherman
Floppy Entertainment (08-2011 – 11-2013)
‘lil Sherman was never shipped, but was a WW2 tower defence for mobile devices. I was
responsible for the art direction as well as the character models and animations of 7 modular
vehicle rigs.
Primary duties include:
 Game design
 Modelling and texturing
 Creation of vehicle animation rigs for various tanks and wheeled vehicles
 Character and vehicle animations
 Importing and setting up prefabrications in Unity
Education
Associate in Science Digital Multimedia Technologies, Florida State College at Jacksonville
Other Experience
 Many game jams and educational projects
 Assisting small independent teams with animated character assets
 Military service in US Army, Corp of Engineers

Skills

  • Character Rigging and Animation
  • Facial Rigging and Animation
  • Maya
  • Modeling and Texturing
  • Motion Builder
  • Mudbox
  • Photoshop
  • Pipeline Development and Organization
  • Unity

Education

2008-2011

Associate in Science Digital Multimedia Technologies, at Florida State College at Jacksonville

Experience

05-2011 - Present

Technical Artist/Animator at Games Foundry

  • Animation
  • Updated 3 years ago

To contact this candidate email thomasschafer@hotmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook