∙ Unreal Engine
∙ C++, Java
∙ Git, SVN, Perforce
∙ Creative Direction
∙ Mechanics Design
∙ Level Design
∙ System Design
∙ Tabletop Design
∙ Source Filmmaker
∙ Adobe Suite
∙ Logic Pro X
Project Turing / 3D Isometric Action Game / Unity
Directing the overall game experience, including the design of the core combat mechanics,
systems, and levels in a team of 15 to facilitate cohesive narrative and gameplay.
Other / 2D Top-Down Experimental Bullet Hell / Unity
Shipped to Google Play Store. Designed the core bullet hell mechanics, game flow and
pacing in a team of 8 to communicate the ups and downs of a relationship.
Strand / 3D Experiental Horror / Unity
Top 10 Aslyum Game Jam. Designed the mechanics and game flow in a team of 12 to
create a tightly paced horror experience that conveys a sense of unease.
The Man & His Jive Synthetics / 2D Action Platformer / Unity
Designed combat game mechanics, enemy spawns, enemy behavior, and level design with
a team of 9 to promote a fast-paced and intense action game experience.
Mountain Wheel Games / World Builder 11/2016 – 1/2017
Designed and created sections of a large level utilizing Unreal Engine 4 and Perforce for
an online multiplayer open world game.
Liquid Narrative Group / Research Assistant 7/2016 – 1/2017
Animated and edited machinima, wrote scripts for a psychological study which
examined the emotional & cerebral effects that filmmaking techniques have on viewers.
University of Utah
Masters of Entertainment Arts and Engineering | 2018
#1 Game Design Program by Princeton Review
University of Houston
B.S. Computer Science & Film Studies Minor | 2016