Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Tristen Perez

Steamroller Studios / Tristen Perez

Tristen Perez


Languages: C, C#, C++, Java, JavaScript

Game Engine: Unity, Unreal

IDE: Visual Studio, NetBeans, XCode


High Tide Interactive                                                                   Aug – Dec 2018

Kwaku Anansi – Tech Lead/Gameplay Programmer (Unreal)

·         Team of 15 colleagues

·         Created all combat systems within the game including player and AI (Bow and Arrow combat, Melee for AI and Player, AI throwing projectiles)

·         Custom grapple system to allow a new way to traverse landscape

·         Recorded, edited, and implemented a dynamic menu background

·         Implemented entire tutorial conveyance (UI) and gameplay

·         Custom dialogue system that can be edited via spreadsheet file

·         Dynamic combat barrier that contains player within an area until combat is completed

Team Five                                                                                    Jan – May 2018

The Last Chapter – Gameplay/UI Programmer (Unity)

·         Puzzle Solving Mechanic: Player can interact with objects in the world and must place the correct item on the objective to solve the puzzle

·         Boat Mechanic: Implemented boat controller with boat physics

·         Level Streaming: Seamlessly load multiple levels without requiring a load screen.

·         UI programming: GUI elements that correspond to player health and interactable objects


Texas Roadhouse                                                                               2015 – Present

Server Assistant/Server

·         Trained new employees the company’s values and job requirements

·         Used teamwork to distribute food and quality customer service

Pathway Learning Internship                                                                         2017

Video Production

·         Created presentations that included animations

·         Edited content transcribed from previous lectures to match the company’s style of educational videos.



University of Central Florida                                                                                       2019

Bachelor’s Degree in Digital Media – Game Design


  • MS Office
  • Programming
  • Updated 2 years ago

To contact this candidate email tperez696@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook