Bachelor of Science | May 2017 | Full Sail University
· Major: Simulation & Visualization
· Relevant Coursework: Digital Fabrication, Artificial Intelligence, Augmented and Virtual Realities, Data Visualization, Human-Computer Interactions, Computer Graphics, Computer Networking, Operating Systems, Microcontrollers, Multi-Threading & Parallel Processing
Skills & Strengths
Programming & Concepts
· Strong grasp of object-oriented programming using C++, C#, Java, SQL, RegEx, and Python.
· Understands the ideology around code cleanliness, design patterns, memory management and cleanup.
· Ability to collaborate in large code bases, adapting and cooperating with company coding standards.
Software & Tools
· Expertise in Unity design, workflow, programming, and collaboration. Mastered common design patterns and script architectures often used in Unity development, including the creation of editor extensions and plugins.
· Understands the idiosyncrasies and has experience with computer aided design software.
· Recognizes the value in agile development software and has experience using Git, Trello and UnityCollab.
Student Work-Study | Atlas VR Visualization | January 2017
The Atlas project is an internal database of all the divisions, programs, and courses at Full Sail University. My role in the project was to implement the Barnes-Hut algorithm and create a node-based Force Directed Graph of all the data points inside of the database, which could then be viewed and manipulated inside of the HTC Vive or Oculus Rift.
Global Game Jam | RGB Rampage | January 2017
RGB Rampage is a twin-stick shooter style game designed and created using Unity3D. The game was made in under 48 hours by a 9-person team as a part of the 2017 Global Game Jam. My role as the main developer on the team was to program the game-play and player input, visual effects, and enemy AI.
Student project | LEGO X-Wing Fighter | October 2016
LEGO X-Wing Fighter is a Temple Run style clone designed in Unity3D using C# as a solo venture. The project was a companion project developed alongside my own Stewart Platform, which received live serial input from the game via an Arduino, and used the data to mimic the movements of the player using its six-degrees of movement.
- HTC Vive
- Microsoft HoloLens
- Oculus Rift
Aug 2015 - May 2017
Simulation & Visualization at Full Sail University
December 2016 / May 2017
Software Engineer at Full Sail University