About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Vincent Donatelli

Steamroller Studios / Vincent Donatelli

Vincent Donatelli

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3D Animator

Houston, TX

OBJECTIVE: 9th generation from Donatello the Renaissance Man, Mr. Donatelli has worked on over 37 titles including Dragonball GT Transformations (GBA), Transformers 3: Dark of the Moon: Victory is Sweet, and Starship Troopers: Invasion: Mobile Infantry (iOS). Mr. Donatelli has been hard at work moving through the production pipeline in order to serve teams in a more efficient manner. He has filled many animation roles such as storyboarding artist, animatics editor, technical head and body rig & skinner, key-framed animator, mo-cap clean-up, composite editor, motion capture director, director and producer. Let’s bring some characters to life!

 

WORK EXPERIENCE:

YHWH GAMES!, LLC. – May 2018 – Present, Founder/ Animation Director / Developer
Monster Caravan (PC),
Lead a small team in Houston, TX to build a vertical slice.
Responsible  for Asset Control Lists, Budgets, Game Design; Technical Rigging & Animating heroes, creatures, and companions for arcade-style combat
Additional Responsibilities: Building & Texturing characters and creatures.

 

Happy Fishies (Mobile),
Responsible  for Asset Control Lists, Budgets, Game Design; Entire games artwork; Fish Design, Build, & Textures, Technical Rigging, Animation, Environment Assets, GUI, & Audio
Additional Responsibilities: Producer / Director / Cinematographer: Happy Fishies Commercial

Tangerine Pop, LLC. (January 2017- June 2017)
Mobile Combat Engine (NESwitch & Mobile)
Art and Animation Director: Lead a small virtual team to build a vertical slice.
Responsible for: Building, Texturing, & Sculpting, Technical Rigging & Animating heroes & villains for fighter-style combat

 

RTS Style Platform Engine (NESwitch & Mobile)
Art and Animation Director responsible for Asset Control Lists, Budgets, Game Design; Building, Texturing, & Rendered Environment Assets that can be upgraded, based on Player Currency.
Additional Responsibilities: Building, Texturing, & Sculpting, Technical Rigging & Animating hero & villain units for RTS-style combat

 

Indestructible Cannon, LLC. (Sept. 2010 – June 2016)
Floppy Frog (Mobile)
Scene Assembler, responsible for Asset Control Lists, Budgets, GUI Setup and Implementation.

 

Sony’s Starship Troopers: Invasion: Mobile Infantry: Trigg’s Sniper Support (iOS)
1st Unit Producer / Project Manager responsible for Asset Control Lists, Budgets, Game Design, UX/GUI Design and Implementation.
Additional Responsibilities: Gameplay Funfactor and Quality Assurance Team Testing.

 

Otaku Brawlers I: A Hero Within
Producer/ Director responsible for Character Building & Textures, Technical Rigging & Animation for beat ’em-up-style combat.
Additional Responsibilities include Audio Production for the OST

Starship Troopers: Invasion: Mobile Infantry (iOS)
2nd Unit Producer/ Project Manager/ Animation Director responsible for Asset Control Lists, Budgets, Character & Creature animation for RTS-ish style combat.
Additional Responsibilities include in-game cutscene animations for story development. Also responsible for the games audio direction. Lastly, responsible for Quality Assurance Team.
Writing Credit for furthering Starship Troopers Lore

 

Starsling (iOS)
2nd Unit Producer / Project Manager responsible for Asset Control Lists, Budgets, Environment, Vehicle, & GUI Assets.

 

Ninja Alien Robot Zombies (NARZ) (iOS)
1st Unit Producer/ Project Manager responsible for Asset Control Lists, Budgets, Character & Creature animation for top-down arcade-style combat.
Additional Responsibilities: Producer / Director / Cinematographer: NARZ Commercial & Kickstarter Campaign

 

Transformers 3: Dark of the Moon: Victory is Sweet (PC)
1st Unit Producer/ Project Manager responsible for Budgets; Character Building, Texturing, and Technical Rigging.
Additional Responsibilities: Dual Character Pipeline Methods and Techniques.

 

Mean Mallows 2 (iOS)
Lead Character Animator, responsible for Building & Texturing characters & top-down arcade- style Animation

 

Mechanical Bull Record Breaker
Character Animation Consultant responsible for ensuring all character ‘ragdoll’ animations responded correctly based on player inputs. No physics were used, all of the characters animations were bone driven and hand-keyframed.

EDUCATION

The Art Institute of Ft. Lauderdale

Summer 2001 – March 2003

Bachelor’s Degree of Applied Science/Computer Animation and Multi-Media

 

The Art Institute of Houston

Fall 1998 – Fall 2000

Associates Degree of Applied Science/Computer Animation

 

 

TECH SKILLS

Project Management | Pipeline Management | Training | Consultant | Problem Solving | Git | Google Docs

| Jira  | Pivotal Tracker | Curriculum Writing

 

3D Animation Principles | Proper Edge Loops & Poly Flow | 3D Sculpting | HD Texture Mapping | Mental Ray Lighting & Rendering | 3D to Live-Action Video Compositing | Video Production

3DS Max | Z-Brush | Photoshop | After Effects | Optitrack MoCap Systems | Unreal Engine 2 – 4 | Unity 3 – 5 Mecanim | Sourcetree

 

Skills

  • 3D Animation Principles
  • 3D Sculpting
  • 3D to Live-Action Video Compositing
  • 3ds Max
  • After Effects
  • Consultant
  • Curriculum Writing
  • Git
  • Google Docs
  • HD Texture Mapping
  • JIRA
  • Mental Ray Lighting & Rendering
  • Optitrack MoCap Systems
  • Photoshop
  • Pipeline Management
  • Pivotal Tracker
  • Problem Solving
  • Project Management
  • Proper Edge Loops & Poly Flow
  • Sourcetree
  • Training
  • Unity 3 - 5 Mecanim
  • Unreal Engine 2 - 4
  • Video Production
  • Z-Brush
  • Animation
  • Updated 2 years ago

To contact this candidate email Michael@YHWHGames.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook