Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Waldo Rodriguez-Santiago

Steamroller Studios / Waldo Rodriguez-Santiago

Waldo Rodriguez-Santiago

Waldo Rodriguez-Santiago





  • Project Management
  • Scheduling
  • Problem Solving
  • Scrum
  • Design Documentation
  • System Design
  • Level Design


  • Jira
  • Unreal Engine 4
  • Unity
  • C#, C++
  • Maya
  • Substance Painter

Void Arts ◆ Reaver ◆ Creative Director

January 2019 – May 2019

  • Ensure team members understand high-level goals, dependencies and workflows.
  • Facilitate communication between design, art, tech, and narrative teams.
  • Assign, schedule, and review tasks.
  • Ensure that player experience fulfills the vision of the game.
  • Ensure deliverables meet expectations of completeness, quality, balance, vision, and player emotion.
  • Design: Systems, Encounters, Levels, Pacing, and Balance.
  • Create and maintain thorough design documentation.

Bombardment Studios ◆ Death by Oil ◆ Creative Director

August 2018 – December 2018

  • Create a work environment which fosters development, creativity and teamwork.
  • Coordinate with development team to create, assign, and complete tasks.
  • Provide regular feedback to the team throughout the development cycle.
  • Design: Systems, Encounters, Level Design, Pacing, Balance, Documentation.
  • Ensure the player experience fulfills the vision of the game.
  • Asset Implementation.

Casual Knights ◆ Neon City Panic ◆ Game Designer, Producer

January 2018 – April 2018

  • Plan, design, document, and implement systems and mechanics.
  • Coordinate with our team and studio to create, assign, and complete tasks.
  • Utilize project management software to track tasks, bugs, and keep project on schedule.
  • Strong multi-tasking between designer, producer, and tech lead roles.


UCF School of Visual Arts and Design. Orlando, FL ◆ B.A.: Digital Media Game Design

May 2019

Valencia Community College. Orlando, FL ◆ A.S.: Information Technology

May 2016


  • Design documentation
  • Hard Surface Modeling
  • Level Design
  • Problem Solving
  • Project Management
  • Scheduling
  • Scrum
  • System Design


January 2016 - May 2019

B.A. Digital Media - Game Design at University of Central Florida

January 2014 - May 2016

A.S. Information Technology at Valencia Community College


January 2019 - May 2019

Creative Director at Void Arts

August 2018 - December 2018

Creative Director at Bombardment Studios

January 2018 - April 2018

Game Designer/Producer at Casual Knights

  • Technical
  • Updated 1 year ago

To contact this candidate email waldo.rs@live.com

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