Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Walter Condon

Steamroller Studios / Walter Condon

Walter Condon


Software Engineer



Email: waltercondon@outlook.com

Profile: linkedin.com/in/walter-condon-b03781163

Phone: (407) 539-4775


  • 2013 – 2018 Bachelor of Science, Computer Science, University of Central Florida Professional


  • Mar 2019 – Present Software Engineer Contractor, Lockheed Martin, Orlando, FL – maintained and updated Linux based simulator tool and code libraries using C++, Python, and CMake; primary developer for integrating MATLAB into a Unity-based “Project Development Visualization” tool
  • May 2016 – Jan 2017 Intern, RGNext, Melbourne, FL – created Excel spreadsheet tools and scripts using VBA; created PowerShell scripts for managing updates across a LAN


  • Programming Languages: Java, C, C++, C#, JavaScript, HTML, Visual Basic for Applications (VBA), MIPS Assembly Language, Haskell, PowerShell, SQL, MySQL, NoSQL, Python
  • Operating Systems: Windows, Linux, UNIX, GNU
  • Tools: Unity, Unreal Engine 4, Docker, MS Office Applications, .NET framework, OpenGL, WebGL, GLSL, Perforce, Git, Visual Studio, CMake, JIRA, Confluence, Fisheye/Crucible
  • Other Skills: UML, Technical Documentation, Formal Review Process, Agile Development

Game Projects:

2018 “Fruity Quest”, Project Manager and Programmer (team of 3) Single player, 3D third person role playing game for AI for Game Design class, made in Unreal Engine 4

  • Designed and coded class hierarchy, NPC AI, gameplay controls, combat system, mathematical functions for loot drop, damage, and player progression, various miscellaneous functionality such as doors, weight switches, keys, traps, chests, etc.
  • Linked various systems to corresponding GUI elements such as health and experience
  • Applied cosmetic improvements to environments
  • 3D model asset creation using Blender

2018 “Children’s Safety Game”, Project Manager and Programmer (team of 4) Single player, 3D isometric education game for Senior Design class, made in Unity

  • Assisted with coding dynamic difficulty adjustment algorithms and Node.js/JSON Web Token based API connecting game to MySQL database
  • Assisted with refinement of grid based pathfinding movement
  • Designed and coded a toggle-able colorblind correction mode and level pass/fail systems
  • Implemented various miscellaneous functionality such as crosswalk buttons, cars that drive around and stop at active crosswalks, NPC movement, etc.
  • Designed and created levels, applied cosmetic improvements to environments

2016 “RISK Digital Version”, Programmer (team of 5) Class challenge project to create digital version of a randomly selected classic board game according to another group’s student-made requirements, single and multiplayer, 2D, made in Unity

  • Coded gameplay flow of RISK and NPC AI

2013 “AP Computer Science Game Project”, Programmer (team of 5) Single player, 2D roguelike game for AP Computer Science class, made using Java’s GridWorld package

  • Created class hierarchy and functionality of items, doors, traps, and environmental obstacles


Avid gamer of multiple genres, was captain of the highest placing team for WSHS in the UCF 27th Annual High School Programming Tournament (May 2013), was vice-captain of WSHS tennis team, was section leader for WSHS drumline



BS Computer Science at University of Central Florida

  • Programming
  • Updated 1 year ago

To contact this candidate email waltercondon@outlook.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook