About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Warren Bernard Romero

Steamroller Studios / Warren Bernard Romero

Warren Bernard Romero

Warren Bernard B. Romero

Senior Animator

warrenkse@gmail.com

 

https://vimeo.com/224019050

http://warrenromero.webs.com

http://www.youtube.com/watch?v=pTzq-SzmK1s

 

 

 

 

 

 

PERSONAL STATEMENT:

 

As an animator for 25 years, I believe that I will always be an excellent contributor for any animation projects that I will be assigned. Despite all the experiences I gained, I’m still hungry to meet challenging tasks as a way to improve my skills, and at the same time valued criticism of my work to further polish it. I am also an outstanding team player, having experienced both as a team lead and a team member. With all the projects I have been, I always find myself making a huge difference and a positive outcome.

 

 

CORE SKILLS:

 

·         Character Animation (Biped & Quadruped)

·         Creature Animation

·         Character Concept Art

·         Storyboarding

·         Rigging

·         Modeling

·         Passionate team leader with great people management skills

·         Managed small to large teams of Animators/Artists: numbering 4 to 15

 

 

 

 

EDUCATION & QUALIFICATIONS:

 

Institute
Course
Status
Date
PWU – QC
BSBA – Major in Entrep.  Mngt.
Graduate
1994 – 1998
PWU – Taft
BS in Fine Arts – Major in Painting
Under Graduate
1993
Bicol University
BS in Architecture
Under Graduate
1991 -1992
TECHNICAL SKILLS:

 

Software
Experience Level
Software
Experience Level
MAYA
13 years
Photoshop
9 years
MAX
1 Year
After Affects
8 years
Motion Builder
6 months
Premiere
8 years
 

EMPLOYMENT HISTORY:

 

3D and 2D ANIMATOR

Neko Productions ( January 2016 – Present )

 

·         Responsible for all internal animation on all projects in development.

·         Works for storyboard in developing projects.

 

 

REMOTE CHARACTER ANIMATOR (Nov. 2013 – January 2016  )

Contract based artist with various projects from Abroad.

 

o       The Game Bakers (France)  –  Furi (RECENTLY RELEASED – July 5 2016)  http://www.furigame.com

o       2D-3D Animations (France)  –  Foot 2 Rue Extrême

o       Clockworkvfx (Dubai)- 7Up Commercial , Bazooka Joe Commercial and Halloween AR Commercial

o       Ace Viral (EU)- Batman and The Flash – Hero Run

o       Jeffrey Ian Wilson (USA) – Wrestling Animation Demo

o       Jose Diaz (USA)  – Paintball Character Rig

o       Lamsa World (UAE)  –  Ma AlManeea

o       Nicholas Maxwell ( Trinidad and Tobago ) – various scene commercials and avp’s

o       Caso Santiago (USA) – Kickstar Game – Untz

o       Ryan Rubi (Singapore) – Various scene commercials and avp’s

o       UGL (Philippines) – Coco Crunch Commercial

o       Holy Cow ( Philippines ) – Resort’s World Manila 2013 Christmas Projection Animation

o       JMU cutscenes – Undisclosed company, it was outsourced to me by Roman Matuguinas from the Philippines.

o       Synergy88 (Philippines) – M Lhuillier Commercial – Storyboard

 

 

SENIOR ANIMATOR/Rigger/Props Modeler/Scene Set Up Artist

Playing The Game ( July 2012 – Nov. 2013 )

By: Tyler Gooden

 

·         Responsible for all internal animation on all projects in development.

·         Rigged 80% of the characters on the movie

·         Animated 80% of the movie

·         Set up the scenes before moving to animation with camera animation

·         Modelled some of the props that needs on the movie

·         File management

 

LEAD ANIMATOR/ ANIMATION SUPERVISOR

Lady Luck Digital Media ( May 2010 – July 2012 )

 

War of the Burning Sky ( Cinematic Trailer )

Ubisoft Petz/Hamsterz Cut Scenes  ( Cut Scenes )

Magic the Gathering – Tactics ( In Game Animation )

Pipeworks Astro  ( In Game Animation )

Cabella Survival  ( Cut Scenes )

Wheels of Fortune  ( Cut Scenes )

Medal of Honor  – Warfighter( Hard Surface Model )

 

·         Responsible for all internal animation on all projects in development.

·         Mentored team of 12 in the development of high quality characterized animations.

·         Interfaced with directly with the client and programmers  to insure said animations fit the stylistic desires of design as well as the limitations and needs of programming.

·         Directed a very talented team of 12 animators and one technical animator

·         Responsible for the team hiring. Created a multitude of animations as needed.

·         Laid the foundation for overall art style and demonstrated how it would be achieved.

·         Responsible for planning the project’s schedule and pipeline to meet clients deadline efficiently.

·         Responsible for complicated animations that the artist might not meet it’s mandays.

.

MAYA CHARACTER  ANIMATOR

Clockwork VFX Dubai ( January 2010 – March 2010 )

Amarai Pinky

 

·         Responsible for all the animations on the project assigned

·         Assists another animator that needs a push on the schedule

·         Creates character concept designs while on board

·         Worked closely with the leads animator and director

 

 

CREATIVE DIRECTOR

Dream Forest Animation Singapore ( Oct. 2008 – May 2009 )

In house developing projects

 

·         Directed a talented team of three creative animators

·         Responsible in creating concept character and environment art, and animation.

·         Responsible for focusing the team’s vision, and building their ideas into the style where appropriate.

·         Worked closely with other leads and project management in an effort to drive the project forward.

 

 

 

LEAD ANIMATOR

Lady Luck Digital Media  (  March 2007 – Oct. 2008 )

Barbie Games  ( Cut Scenes )

Monkey Mischief  ( Cut Scenes )

Pirates Block Party ( Cut Scenes )

 

·         Responsible for all internal animation on all projects in development.

·         Mentored team of 5 in the development of high quality characterized animations.

·         Interfaced with directly with the client and programmers  to insure said animations fit the stylistic desires of design as well as the limitations and needs of programming.

·         Directed a very talented team of 5 animators and one technical animator

·         Responsible for the team hiring. Created a multitude of animations as needed.

·         Laid the foundation for overall art style and demonstrated how it would be achieved.

·         Responsible for planning the project’s schedule and pipeline to meet clients deadline efficiently.

·         Responsible for complicated animations that the artist might not meet it’s mandays.

 

 

CHARACTER ANIMATOR

Y.U.P. Productions  ( Sept. 2005 – December 2006 )

Ben and Izzy ( 3D TV Series )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client

 

 

2D LEAD ANIMATOR

Toon City Animation Inc. ( March 1998 – Sept 2006 )

Fox and the Hound 2 ( 2D Feature Film )

Emperor’s New Groove ( 2D Feature Film )

Tarzan 2 ( 2D Feature Film )

Lady and the Trump 2 ( 2D Feature Film )

Mickey’s Magical Christmas ( Special Show )

Winnie the Pooh Spring Time with Roo ( Special Show )

Hercules ( Special Show )

Mickey Mouse Works / House of Mouse ( TV Series )

Buzz Lightyear  ( TV Series )

Beauty and the Beast ( Feature – Assistant Animator )

101 Dalmatian ( Feature – Assistant Animator )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client

·         Responsible for most of the Test Animation the company is taking before the client awards the project.

·         Directed a number of animators under my team during my tenure as a Lead to ensure best quality output before submitting to the Animation Director

 

 

2D Animator

Kingdom Animasia ( 1997 – March 1998 )

Chuckle Wood Critters and Safety Tips  ( TV Series )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client

 

 

 

 

2D Animator

Southern Lights Production ( 1998 )

Pocket Dragons  ( TV Series )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client

 

 

2D Animator

Philippine Animation Studio ( 1997 )

Dangerous Dinosaur and Biker Mice ( TV Series )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client.

 

 

2D Animator

Rainbow Animation  ( 1996 )

Gadget Boy, Atlantis and Hotrod Dogs ( TV Series )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client

 

 

2D Animator/ Assistant / Inbetweener

Moving Images International   ( 1993 – 1996 )

Monstermania ( TV Series )

Mole’s Christmas ( Special Show )

Snow Queen ( TV Series )

Bonkers ( TV Series )

Treasure Island ( TV Series )

 

·         Responsible for a high quality animation output assigned

·         Interfaced with the Animation Director to insure said animations fit the stylistic desire of the client

·         Started as an Inbetweener, then an assistant animator and later trained to be an animator

·         Responsible to clened up animator’s sketches and make sure it is in the proper proportion and model without loosing the flow and essence of the animation scene

·         During inbetweening, responsible iin the consistency of the sequence images being drawned.

 

 

ASSISTANT ANIMATOR

Pacific Rim Animation  ( 1993 )

David Copperfield and Alexandre  ( TV Series )

 

·         Responsible for the consistency of the image sequence in terms of volume and model

·         Interfaced with the checkers and head of the department

 

 

INBETWEENER

Animatronics Animation Inc. ( 1992 )

Yadamon, Uruchokidohji, Giant Robo and Freekick

 

·         This is where I was trained in animation as an inbetweener

·         Responsible for inbetweening the keys provided by the assistant animator

·         Resposible for the consistency of the image sequence that I am inbetweening in terms of volume and model

·         Interfaced with the checkers and head of the department

 

 

LANGUAGES:

 

English – Fluent

Filipino/Tagalog – Fluent

Filipino/Bicol – Fluent

 

INTERESTS & HOBBIES:

 

I am a movie lover, so in my spare time I watched a lot of movies that inspire me as a person and as a professional artist. I also watched tutorials to improve my skills, “googled”  a few blogs and other artist’s masterpieces  to keep me motivated and hungry for improvements, and  keeping my standards high. I also love  to hang out with positive and goal oriented friends  to refresh me from stress and fatigue. My physical activity is playing basketball regularl to keep my body fit and healthy.

 

REFERENCES:

 

Denis Lessard

Ubisoft – Quebec

 

 

Jason Tomlins

Cloxkwork VFX Co-Founder/Creative Director

 

Luis Mañalac

Company CEO/owner

Lady Luck Digital Media

 

 

 

 

Skills

  • Animation
  • Concept Design
  • Drawing
  • Storyboard
  • Animation
  • Updated 3 years ago

To contact this candidate email warrenkse@gmail.com

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