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Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Wendi Kirker

Steamroller Studios / Wendi Kirker

Wendi Kirker

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Associate Technical Producer

Orlando, FL

Wendi Kirker
Associate Technical Producer
Orlando, FL
(904) 305-5379
wendikirker@gmail.com

SKILLS
-5+ years’ experience in the creation and development of games and training simulations
-Strong writing and communication skills
-Creative problem-solving skills and ability to adapt under pressuring challenges in a positive manner
-Goal-oriented servant-leader that can work effectively with a team or independently
-Skilled in Atlassian Jira and Confluence
-Proficiency in Microsoft Office (Word, PowerPoint, Excel, Project)
-Fundamental understanding of OOP and markup languages

EXPERIENCE
Bohemia Interactive Simulations: Orlando, FL
Associate Technical Producer
NOVEMBER 2018 – JUNE 2019
-Responsible for serving as a technical manager for Tier 3 customer support operations and AR/VR production team
-Helped coordinate the development of projects across multiple, globally distributed teams, and serving as a customer interface
-Lead technical discovery and estimation, was knowledgeable at a systems design level, and lead technical discussions with opinionated subject matter experts
-Responsible for delivering multiple strategic initiatives to completion simultaneously while providing tactical leadership when needed or requested
-Created alignment, light weight processes and clarity of purpose with groups across the company to ensure a successful product or project delivery including Engineering, Release Management, Documentation, Product Management and Support
-Reviewed schedules and resources to identify, communicate, and mitigate risks

Cubic Global Defense: Orlando, FL
Associate Technical Producer
JUNE 2016 – OCTOBER 2018
-Scrum Master and Product Owner for simulation, web operations, and multi-discipline production teams
-Lead producer for one project in LCS core product and one Internal Research and Development project to oversee pre-production and production efforts through customer acceptance testing
-Coordinated daily scrum, sprint planning, and sprint retrospectives using Agile methods
-Created and refined backlogs with subject matter experts through technical discovery and estimation to maintain transparency and relevancy with the direction of our project
-Create sprint reports on team metrics and compile executive summaries for management on all teams’ reports using Excel, PowerPoint, and JIRA
-Developed and improved processes with team leads such as workflows, required documentation of tasks, issues using JIRA and Confluence to ensure successful product releases
-Collaborated closely with producers for other departments and teams to alleviate issues and create a triage plan when in production
-Assisted off-site locations with project estimation and planning

Cubic Global Defense: Orlando, FL
Associate Technical Designer
AUGUST 2014 – JUNE 2016
-Scrum Master and Product Owner for a multi-discipline production team by leading daily stand-ups and sprint planning
-Collaborated with other teams to document best practices and global issues
-Developed levels and gameplay features for our product using Unreal Engine 4 blueprints, C++, and proprietary software

Cubic Global Defense: Orlando, FL
Intern Technical Designer
MARCH 2014 – AUGUST 2014
-Closely designed and implemented features for our product with Associate Technical Developers
-Recorded and set dialogue, sound effects, and ambience for levels

UCF Institute for Simulation and Training: Orlando, FL
Undergraduate Research Assistant
SEPTEMBER 2012 – JUNE 2013
-Assisted in research and development for interactive Incident Command Training courseware for firefighters

GAME PROJECTS
LCS Training Simulations Courseware
MARCH 2014 – OCTOBER 2018
Ongoing training courseware developed for multiple roles onboard the Navy Littoral Combat
Ships (LCS) that would teach the player how to perform the duties and procedures of
respective roles
-Engineering Plant Technician (May 2016, AAA Budget)
-IRAD (August 2017)
-Readiness Control Officer (November 2017, AAA Budget)
-IT Maintenance (April 2019)
-Deck Operations (November 2019, AAA Budget)
-Combat Systems Amendments (January 2020, AAA Budget)

EDUCATION
University of Central Florida – Bachelor of Arts in Digital Media: Game Design,
Minor in Music
JUNE 2009 – MAY 2013

CERTIFICATIONS
Professional Scrum Master – Scrum.org
JULY 2018
Sound and Music Production – Valencia College
MAY 2014

  • Technical
  • Updated 1 year ago

To contact this candidate email wendikirker@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook