About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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William Jeffery

Steamroller Studios / William Jeffery

William Jeffery

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Game Designer + Producer

Orlando, Florida

EXPERIENCE ·····················································································

5 + Years’ Experience and 12 + Shipped Games

Lab Manager and Producer 2013 – Present
Games for Entertainment and Learning Lab – Michigan State University, East Lansing, MI

  • Lead designer and producer on 8+ shipped games and research projects.
  • Developed the world’s first 12-person action arcade game “Plunder Panic.”
  • Responsibilities include production, project management, game design, equipment management, research, team development, employee hiring, client communications, proposal writing and website management.

Academic Specialist and Instructor 2015 – Present
Department of Media and Information – Michigan State University, East Lansing, MI

  • Instructor of six different courses in the Game Design and Development Minor.
  • Developed new curriculum with a focus in game design, game mechanics and pre-production.
  • Mentoring of student groups, facilitating their transition from students to industry professionals.
  • Contributed to idea generation, instruction and course mapping for a minor consistently ranked as a top 10 program by the Princeton Review.

Curriculum Director and Instructor 2015 – Present
Media Summer Camps – Michigan State University, East Lansing, MI

  • Developed game design and development focused curriculum for middle and high school students.
  • Responsibilities include staffing of instructors, job training, course instruction and content development.

ACHIEVEMENTS ·····················································································

  • The Audience Choice Award (IndieCade 2017), Finalist in the Gaming Pitch Competition (SXSW 2018), and Official Selection of Indie MegaBooth (PAX East 2018) for Digital Game “Plunder Panic”
  • Outstanding Master’s Student Producer – MSU Department of Media and Information 2014 + 2015
  • People’s Choice and Best Student Non-Digital Game Awards for “We’ve Got Issues” – Meaningful Play 2014

EDUCATION ···························································································

MASTER OF ARTS

Serious Game Design and Research (4.00) ·········Certificate in Serious Game Design Michigan State University – 2015 : Concentration in Human Computer Interaction (HCI)

BACHELOR OF ARTS

Media Arts and Technology (3.85) ············Specialization in Game Design and Development Michigan State University – 2012

Education

2013 - 2015

Master's Degree at Michigan State University

Master of Arts in Serious Game Design and Research (GPA 4.00)
Certificate in Serious Game Design
Concentration in Human Computer Interaction (HCI)

2009 - 2012

Bachelor of Arts at Michigan State University

Bachelor of Arts in Media Arts in Technology with a Specialization in Game Design and Development (GPA 3.85)

Experience

May 2013 - July 2018

Lab Manager and Producer at Games for Entertainment and Learning Lab

• Lead designer and producer on 8+ shipped games and research projects across multiple platforms such as PC, console (Nintendo Switch), mobile (Android and iOS), virtual reality, gallery installations, and arcade machines

• Developed the world’s first 12-person action arcade game “Plunder Panic”, winner of the 2017 IndieCade Audience Choice Award, the only university game to be included in the 2018 PAX East Indie MegaBooth, and one of four finalists out of 100+ entrants in the 2018 SXSW Gaming Pitch Competition

• Responsibilities include production, project management, game design, equipment management, research,
team development, employee hiring, client communications, proposal writing and website management

My background in game design developed my skills in rapid prototyping across several engines, with my primary focus being on Unity3D. I have designed 40+ different games, ranging from educational to virtual reality, sports, racing, training, and entertainment. I have a master’s degree in Human Computer Interaction with a concentration on user experience design, which helps me focus on creating natural, elegant, and innovative user experiences.

May 2015 - July 2018

Academic Specialist and Instructor at Michigan State University

• Instructor of six different courses in the Game Design and Development Minor

• Developed new curriculum with a focus in game design, game mechanics and pre-production

• Mentoring of student groups, facilitating their transition from students to industry professionals

• Contributed to idea generation, instruction and course mapping for a minor consistently ranked as
a top 10 program by the Princeton Review

My teaching experience there allowed me to hone my interpersonal, communication, and organizational skills, among many others. I was responsible for organizing multi-year curricula, requiring an advanced understanding of scheduling and how to plan for the future. As an instructor of six different courses, I am very comfortable with public speaking and communicating ideas and concepts to others and held the highest scores among our
faculty within our college’s student instructional rating system. Teaching in game design had an important hands-on component, where I engaged in conflict resolution amongst student teams, and was required to consistently assess their performance as well as the fidelity of their final products.

  • Technical
  • Updated 2 years ago

To contact this candidate email williamalanjeffery@gmail.com

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