Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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william winkler

Steamroller Studios / william winkler

william winkler

William Winkler

Career Summary

Fourteen years of experience as a creative professional working with digital, print, structural, and traditional mediums from concept to delivery. Ten years of international/domestic business skills have included complex creative brainstorming, communication skills, and selling ability to developing ideas for investors, partners, and teammates.

Work Experience

CCO, Producer, & Creative Director
L Rowan Creative LLC
July-2016 Present
-Development and launch of apps, games, web for numerous startups and IPs -Managing projects for both small and large companies
-leading multiple creative projects simultaneously
-Preparing budgets and schedules -Projecting shot counts and scope of work -Planning and connecting with outsourced contractors

Wacom Pro Artist – Contractor
Wacom Technology Corp.
Nov-2016 Present
-Performing presentations at conventions and events
-Produce tablet or Cintiq workshops and lessons
-Preparing and delivering demonstrations of workflow techniques
-Create assets for marketing purposes

Instructor of 3-D Animation & Modeling
Orange Technical College
Aug-2015 Jan-2018
-Designed, revised, and updated courses and materials
-Researched new developments in production current events
-Developed curriculum and program planning
-Advised students coursework, time management, and assignments
-Evaluated student progress/achievement
-Responsible for the assessment of the student’s work

Motion Capture Lead
Theory Studios
-Direct actor performance and mocap sessions
-Monitoring the quality of resulting data from recorded takes
-Create and assign processing tasks to the mocap team and track their progress
-Coach the team or actors to improve production quality

Owner, Founder, & Managing Director
DGBEK Studios
May-2015 Dec-2015
-Directed the design of facility, marketing, experience, materials, clothing design, and content
-Developed and execute the company’s business strategies in order to achieve goals and targets
-Supervised staff responsibilities providing guidance and motivation
-Read all submitted reports from the management team to reward performance, prevent issues, and resolve problems
-Manage public relations and company representation

Graphic Design & Creative Production Manager
Nickelodeon Suites Resort
Feb-2013 May-2015
-Developed creative direction and conceptual ideas
-Managed all intellectual property and Nickelodeon branding across all mediums
-Lead creative conceptual brainstorming meetings
-Directed, led, and delegated all artistic tasks
-Oversaw still photography, video, print, and digital content
-Worked seamlessly with multiple departments
-Hotel liaison for media, vendors, executives, partners, celebrities, and on property guests

Board of Directors, Creative Marketing Director
Studio One
Jun-2008 Apr-2015
-Developed a cohesive artistic brand
-Conceptualized new and creative marketing
-Managed business relations, negotiations with partners, revenue strategy, and develop new business
-Manage public relations and company representation

Project Highlights

Carnage Arena Game – Producer/PM
NFL Today Show – 3D Mograph Artist
Jurassic Park – Finaling Artist
Dave Dash Game – Producer/PM
CRU Jesus Film Animation – Producer/PM
W&W Music Video – VFX Supervisor
Mobile Game *unannounced* – Producer/PM
Super Space Scouts Game – Producer/PM
Alcon Training App – Producer/PM
Amgen Training App – Producer/PM
OCPS Print Shop – Producer/PM
Man in the High Castle – MoCap Lead
Summer of Shell – Production Manager
Retro Turtle Weekends – Production Manager
Power Rangers Weekends – Production Manager

Software & Coding Languages

Trello, Shotgun, Jira, Gantt Charts,Maya, Zbrush, Substance, TopoGun, Headus, Unity, Unreal, After Effect, Apple Final Cut, Nuke, Photoshop, Illustrator, Indesign, Dreamweaver, MakerBot, Apple OSX, Microsoft Windows, Linux, MEL, PYTHON, HTML5, CSS, PHP, Java, Scala Designer, and Microsoft Office


  • after effect
  • and Microsoft Office
  • Apple Final Cut
  • Apple OSX
  • CSS
  • Dreamweaver
  • Gantt Charts
  • Headus
  • HTML5
  • Illustrator
  • Indesign
  • Java
  • JIRA
  • Linux
  • MakerBot
  • Maya
  • mel
  • Microsoft Windows
  • Nuke
  • Photoshop
  • php
  • Python
  • Scala Designer
  • shotgun
  • Substance
  • Topogun
  • Trello
  • Unity
  • Unreal
  • ZBrush


Sept 2004 - Jan - 2006

Computer Animation at Full Sail University

Computer Animation Associate

Feb 2010 - March 2011

Computer Animation at Full Sail University

Computer Animation Bachelors

  • Art
  • Updated 2 years ago

To contact this candidate email wink@williamwinkler.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook