About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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William Nathaniel Page III (Liam)

Steamroller Studios / William Nathaniel Page III (Liam)

William Nathaniel Page III (Liam)

Skills
o Unity scripting in C#                                 ○ Rigging and character animation in Maya
○ Python scripting for Maya                        ○ Texturing in Photoshop
○ Level design in Unity and Unreal           ○ Video editing in After Effects
○ VR (Vive) based Unity development      ○ Hard surface modeling in Maya

 

Work Experience
VIRTUAL REALITY DEVELOPER| WALTER P. MOORE (AUGUST 2016 – PRESENT)
– Created an automated pipeline to get NURBS models into Unity as efficient polygon models with PBR materials
– Scripted tools for navigation and model manipulation in a Vive based Unity environment
– Created Python based tools for Maya and Rhino to automate art tasks

ARTIST AND DESIGNER| WoS GAMES (MARCH 2015-AUGUST 2016)
– Created rigs, animation, and simulations in Maya 2016 for client companies
– Created low poly characters and animation for original work
– Level design in Unity

3D GENERALIST| TECHNOMEDIA SOLUTIONS (2011-2014)
– Environment modeling in Maya 2012 for architectural visualization
– Motion graphics in After Effects for commercials
– Rigging and animation in Maya 2012 for commercials and projection mapping shows
– Render farm management using Deadline

Education
Full Sail University
Master’s Degree in Game Design- Graduated as Salutatorian (2014-2015)
Bachelor’s Degree in Game Art- Graduated as Valedictorian (2009-2011)
Course Director’s Awards for Principles of Design and Character Animation

References
1. Christopher Ross
o Programmer at Walter P Moore                               ○ Email: chris.j.ross2000@gmail.com
o Coworker                                                                       ○ Phone: 647-282-3629
2. Derrick Barra
○ Chief Development Director at Brand VR              ○ Email: GambitGamesLLC@gmail.com
○ Previous Coworker                                                      ○ Phone: 386-627-5820

Education

2014-2015

Master's Degree in Game Design at Full Sail Univeristy

Salutatorian

2009-2011

Bachelor's Degree in Game Art at Full Sail University

Valedictorian
Course Director’s Awards for Character Animation and Principles of Design

Experience

August 2016- Present

Tech Artist + Designer at Walter P Moore

Small team tasked with automating a VR pipeline with source models starting in NURBS, ending in a Unity .exe. Required deep understanding of Python and c#

March 2015 - August 2016

Artist + Designer at WoS Games

Worked with indie studios from the Orlando Gamespace. Presented some of our original work at Indienomicon and completed contract jobs in between. Contracts focused on rigging/animation work.

2011-2014

3D Generalist at Technomedia Solutions

As part of a startup team, had to learn the pipeline like the back of my hand, taking notes from an email and turning them into deliverable assets. Even helped build the render farm.

  • Art, Technical
  • Updated 3 years ago

To contact this candidate email Pagetheartist@gmail.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook