Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Xiaoxu Yan

Steamroller Studios / Xiaoxu Yan

Xiaoxu Yan

Xiaoxu Yan
(386) 516-4318

Professional Summary
• 4+ years of experience as a 3D Artist in multiple projects
• 4+ years of experience in Adobe Photoshop, Zbrush, and Maya
• 1+ years of experience in Unity 3D game engine (blend Tree, shader forge, importing assets)
• Familiarity with rigging, animation and stylized textures

3D Artist, at Doghead Simulations, Winter Park, FL June 2017 – August 2017
• Assist in development of Rumii, VR Conferencing and Collaboration
• Create 3D characters, props, and textures for different environments within Rumii

3D Artist, at Backlot Realities, Winter Park, FL October 2015 – August 2017
• Assist in development of different Virtual Reality (VR) experienced based games and simulations
• Create art assets, textures, rigging, character facial blend shapes, and animation for Turtle Submarine
Simulation, Broken Blue, The Dark, 3D Puppetry , and multiple VR collaborative projects

Character Artist, at Free Dominion Studios, LLC, Orlando, FL February 2015 – April 2016
• Created the player character for an undisclosed project for Sony PlayStation, 3D modeling, UV layout,
material setup, and 2D texture map painting
• Created different characters for an undisclosed MOBA project, focused on 3D modeling, texture painting, and PBR material setup in game engine

3D Artist, at Skill Check Games, Tacoma, WA April 2015 – October 2016
• Assisted in development of Utherous, an open world MMO.
• Created low poly meshes from high ZBrush sculpt using Maya and Daz 3D to prevent armor penetration during morphing.

Character Artist, at Pixel Warriors Inc, Orlando, FL July 2012 – January 2014
• Development team member of Ramayan Wars
• Primary responsibility involved 3D modeling, UV layout, and texture painting, re-topologized low poly
characters to match the max poly count and then re-rigged

3D Artist, at Magnetic Dreams Animation Studio, Nashville Tennessee June 2011 – September 2011
• Development team member of an undisclosed project for Marvel, Primary responsibility was 3D modeling and texture painting of characters
• Development team member of an undisclosed project for Sesame Street, modeled a 3D character from 2D concept drawings

Full Sail University, Winter Park, FL June 2017
Master of Science Degree in Game Design
Full Sail University, Winter Park, FL April 2015
Bachelor of Science Degrees in Computer Animation and Game Art

  • Animation, Modeling, Texturing
  • Updated 3 years ago

To contact this candidate email xiaoxudigital@gmail.com

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