About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Zachary Hoskin

Steamroller Studios / Zachary Hoskin

Zachary Hoskin

Zach Hoskin
Animator
786.762.6973
zach_hoskin@outlook.com | zhoskin.artstation.com

Work
Apple via Apex
Data Imagery Editor (3D Environment)
February 2018 – April 2018
Efficiently identify and correct issues by annotating 2D imagery.
Skillfully analyze and remedy deficiencies by marking 3D generated data.

Apple via Apex
QA Analyst
September 2017 – February 2018
Find defects in the software, accurately execute all assigned test cases.
Enter detailed, but concise, bugs into bug database Regress fixed bugs on each release.

Pixomondo
Previsualization Intern
May 2017 – August 2017
Creating animated sequences with the use of scripts and/or storyboards to bring director’s vision to life.

 

Education
Animation Mentor September 2017 – Present
Body Mechanics
Mentor: Kevin Koch
Advanced Body Mechanics
Mentor: Michael Amos

BFA – Motion Picture Arts; Animation and Digital Arts
Florida State University January 2014 – May 2017, Tallahassee
The degree provides intense educational theory and practice in the art of filmmaking for both animation and live-action mediums

 

Experience
5 years of video editing and compositing in Adobe Premiere and Adobe After Effects.
4 years of on-set production and post-production experience.
4 years of project coordination and team management via SHOTGUN and JIRA.
4 years of animation in a studio environment using Autodesk Maya.
7 months of work with Unreal Engine.
7 months of 3D work in game environment 2 years of character modeling in ZBrush.

 

References
Jason Maurer
Animation Director | jmaurer@fsu.edu
Jonathan Stone
Head of Visual Effects | Jstone@fsu.edu
Ken Robkin
Head of Animation | urobkin@fsu.edu

 

Skills

  • Animation
  • Camera work
  • Character modeling
  • Editing
  • Lighting and Rendering
  • Rigging

Education

January 2014 - May 2017

BFA - Motion Picture Arts; Animation and Digital Arts at Florida State University

Training students in the craft of storytelling, our programs offer an immersive, project-centered approach to a graduate or undergraduate degree. You’ll work with industry professionals in a tight-knit community, gaining intimate experience that transforms students into filmmakers.

Experience

February 2018 - April 2018

Data Imagery Editor (3D Environment) at Apple via Apex

Efficiently identify and correct issues by annotating 2D imagery.
Skillfully analyze and remedy deficiencies by marking 3D generated data.

September 2017 - February 2018

QA Analyst at Apple via Apex

Find defects in the software, accurately execute all assigned test cases.
Enter detailed, but concise, bugs into bug database Regress fixed bugs on each release.

May 2017 - August 2017

Previsualization Intern at Pixomondo

Creating animated sequences with the use of scripts and/or storyboards to bring director’s vision to life.

  • Animation
  • Updated 2 years ago

To contact this candidate email zach_hoskin@outlook.com

Contact using webmail: Gmail / AOL / Yahoo / Outlook