Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Steamroller Animation / News  / Up to Date

Up to Date

Hello everyone, and welcome to this blog post of sorts! Here we will talk about the comings and goings of Steamroller Studios. Basically, what we’re up too. We are planning on making this a monthly event that will go out between the updates we send to our Kickstarter backers for Lathe and Roguard and the Forgotten Curse (previously known as Deadwood: The Forgotten Curse). We want to keep you informed about the studio as a whole and what we have going on here. To clarify, the Kickstarter updates will be strictly about our game Lathe and Roguard and anything that may impact it. Whereas these blog posts will focus on the studio as a whole, while also including updates on our game. Both will be published once a month but will occur in between drops. Got it? Sweet! Let’s get going!

We’ve been really busy around here working on Lathe and Roguard and the Forgotten Curse. The crew is steadily chugging along and currently implementing the music and voices. FX is being worked on and is soon to be implemented. We hope to have the first five levels available  for our Kickstarter Backers

Next up: animation! As you know, animation is kind of what we do here and we do it well. We’ve had the privilege and honor to work on a few games you may have heard of—and maybe even played. Most recently? One of the best selling games of 2019, Mortal Kombat 11.

I know, right? Super cool.

Our studio handled some intro scenes and a few of the fatalities you can perform. It was awesome to work on such a title. Along with Mortal Kombat 11, we’ve also been fortunate enough to work on the EA game from BioWare, Anthem. This one is similar to Mortal Kombat, sans the fatalities, of course. We have worked on several cinematics, character animations, and emotes for it. 

Speaking of emotes, let’s talk about Fortnite for a second.

As you know, we worked on the cinematic trailer for the “Save the World” portion of the game. This is common knowledge. But what isn’t as widely known is that we also do animations for emotes as well. On occasion, you might go into a new season and see a sweet emote. That could be the work of a talented animator at another talent-filled studio. Ooooooor that could be the work of a talented animator at this talent-filled studio. Those on the outside may never know…well unless you follow us on Twitter where we might drop a hint or two about it. 

There are plenty of other things to talk about, such as Spice Frontier, and another side of our studio called Steamroller Tech. But as the old show biz saying goes, “Leave ’em wanting more!” Come back to this blog in a month to see what’s new! And be sure to visit our Kickstarter page in a few weeks for an update on Lathe and Roguard! That’s all for now. See you soon!

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