Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Industry Leading


Our passion is telling engaging stories through high-end animation. We have worked on some of the biggest titles in the film and game industry. From character, creature, and facial animation, to gameplay and cinematic animation, our in-house team takes pride in breathing life into every performance.

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We are proud to have an in-house team of over 100 incredibly talented animators, modelers, riggers, artists, programmers, and coordinators. Our staff has experience in many different backgrounds including film, games, design, and theme park experiences. And because we are all under one roof, communication and collaboration is simple, leading to our projects running smoothly. We’re more than a team, we’re a family.

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We are passionate about what we do. And that passion shines through in our work. We have been fortunate enough to work with some of the best in the industry. Check out our studio reel for a glimpse of a few of our past projects.  

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Client Testimonials

Rig breaking, personality development and brainstorming new aspects to the creatures; Steamroller pushed themselves and us to create engaging game play and cinematic animation beyond what we had hoped for. The team has become an extension of our studio; investing in our success through their contributions, and in doing so they have left an indelible mark on the quality and style of Dauntless.

- Greg Lidstone, Phoenix Labs

"I had the pleasure to work with the guys over at Steamroller on Worms WMD. My experience was one of a group of very creative, fun and professional individuals, who could be relied upon to produce the results needed on time and to the quality level required. I can't recommend them highly enough and would love to collaborate with them again on my next project, as they are amazing to work with!"

- Nick Gomersall, Team 17 Digital Ltd.

"It was great fun working with Steamroller Studios on the art for Rebuild 3. They've got a talented team of professional, creative folks who will work their butts off for your project. Hire them!"

- Sarah Northway, Northway Games