About

Steamroller exists to breathe life into stories, characters, and experiences in visual, physical, and virtual spaces. Each project that comes our way, be it a game, a film, or a theme park ride, exists in its own universe. It is our job to bring this multiverse to life. Our animators build believable characters and whole worlds in a multitude of universes, while our developers manipulate the rules of perception to transport you to a new definition of reality. We relish the opportunity to bring our clients’ universes to life while also developing our own stories.

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Meet The

Leadership

We are a family and aim to treat one another as such. This means supporting one another’s health and happiness and ensuring that too much is not asked of any one person on the team.

Jalil Sadool

Co-Founder & Chief Executive Officer

Jalil is a powerhouse and our driving force. He was an Animation Lead at Weta Digital Ltd where he worked on such films as Avatar, and Rise of the Planet of the Apes. At DreamWorks he was Animation Lead on the mighty Bewilderbeast for How to Train your Dragon 2. He was also part of the animation team who brought Jack Frost to life in Rise of the Guardians. His previous films include Narnia, Tintin, The Water Horse, and more. Jalil’s love for animation is an integral aspect of our studio's culture. His strong work ethic and passion are the catalysts behind the success of Steamroller Studios. When he’s not busy taking us to the moon, he enjoys hanging out with his huge collection of statues and collectibles—Oops! I mean hanging out with his lovely wife and adorable daughter.

Keith Lackey

Co-Founder & Chief Technical Officer

Keith is the heart of Steamroller Studios. He makes everything work with his mad programming skills. Previously, he put his giant brain to use at the renowned visual effects house Weta Digital where he worked on such movies as The Hobbit: An Unexpected Journey, Avatar, Dawn of the Planet of the Apes, The Adventures of Tintin, Fantastic 4: Rise of the Silver Surfer, The Avengers, and Happy Feet. He’s a down-to-Earth guy who has tunnel vision when working on a project, making sure the job gets done no matter how sleep deprived he becomes. When not working or taking long walks on the beach with his wife, two kids, and beagle, he enjoys writing endless amounts of code and hacking into the Matrix. We also suspect somewhere deep within his beard lie the secrets of the universe.

Adam Meyer

Co-Founder & Chief Creative Officer

Adam is a creative wizard who makes Steamroller Studios look good. He has been designing and drawing since he was in the womb and has worked for clients such as EA Games, Disney, Universal Studios, and Irrational Games. He has lent his hand to everything from big AAA games like Bioshock, all the way to smaller games such as Worms W.M.D. He helps out around the studio by watering plants, eating the snacks know one else will eat, and doing what he can to make our internal projects look good. When he’s not working he enjoys sleep, watching the Orlando Magic, playing games, and spending time with his wife and three offspring. (Not in that order) In addition to making Steamroller Studios look pretty, he’s also an incredibly handsome man who enjoys typing in the third person.

Josiah Massingill

Animation Supervisor

Josiah is a leader not seen since the likes of William Wallace. He will fearlessly lead our army of animators into the great beyond. He is a charismatic man who can evoke full inspirational speeches with but a simple non verbal glance in your general direction.

Amanda Renfroe

Co-Head of Animation

Amanda cracks the whip around here and makes sure we don’t sink the ship by playing too many games. When she’s not bossing us around she also does awesome animations. Her hair has also been known to spontaneously change color.

Chris Morgan

Animation Supervisor

Chris knows how to make things move. He’s also a pretty sweet animator. When he’s not making characters come alive, he can be seen snuggling with his wife, son and dog. Although maybe not in that order. He also has a cool car.

Jorge Verea

Director of Technologies

Jorge can disassemble an entire room of computers and rebuild them to do his bidding. He may even be the future cause of Skynet. We’re not sure yet. But we are sure he rocks a majestic pony tail that can put you in a trance. He’s also a pretty nice guy and an awesome programmer to boot!

Mark Cleaver

Studio Manager

Mark keeps us on task and in shape. Like a personal trainer but for work that needs to be done. When he’s not whipping us into shape, he enjoys playing guitar, playing video games, and recreating the volleyball scene from Top Gun.

James Mashock

CG Supervisor

James leads our 3D artists with his incredible Michelangelo sculpting skills. The only thing more fluid than his models are his sick dance moves. When he’s not making awesome models he can be seen running around the office at high speeds.

Wesley Copeland

Lead Programmer

Wes makes stuff work. Without his programming skills, there wouldn’t be much of a game. He could probably create AI that could take over the world, but luckily he’s a nice guy. When he’s not programming he enjoys interacting with the real world.

Tad Branham

Art Director

Tad is our go-to illustrator and can draw anything you can dream up. Even potatoes wearing oven mitts! Everyday you can find him tirelessly drawing away in his isolation chamber. When he’s not drawing he spends time starring in daytime soap operas.